Ratchet & Clank: Rift Apart uses DualSense "to take each weapon’s unique personality even further"

Ratchet & Clank: Rift Apart
(Image credit: Insomniac Games)

Ratchet & Clank: Rift Apart is putting PS5 to work with over-the-top new weapons, includi𒅌ng new ways to make each gun feel unique with detailed haptic feedback.

We talked to Insomniac Games about its upcoming 澳洲幸运5开奖号码历史查询:PS5 exclusive series for 澳洲幸运5开奖号码历史查询:our latest Big in 2021 spotlight, and you can't talk about Ratchet & Clank without talking about its array of cartoonish firearms. Game director Mike Daly told us ho🔯w DualSense gives the tea🔯m "powerful new tools to take each weapon’s unique personality even further."

"The adaptive triggers not only give us another channel for weapons to feel unique, in some cases they enable extra functionality," Daly explained. "Partially pulling the trigger or feathering it gives us a way to add nuance to weapon functions that just weren’t possible before the trigger itself couldn’t give feed♐back. Our Burst Pistol, for example, can be fired accurately by pulling the trigger up 😼to a middle threshold or you can pull through to go all out at the cost of accuracy.

"It's much more intuitive to have this secondary function directly on the trigg𓆏er than have players learn different buttons for it, it’s that much easier for you to get into the flow of combat and execute advanced strategies without having to think ⛎of the controls."

As another example🍒, Insomniac found that players still do well at tracking haptic feedback even if there's a lot happening on screen at once (which is pretty standard for the hectic combat of the Ratchet series), so it's perfec♑t to use for indicating when slower weapons are ready to fire again. Ratchet & Clank: Rift Apart is still set to be released sometime in the first half of this year, so keep your DualSense charged up until then.

See what else is on the way to Sony's new system with our guide to 澳洲幸运5开奖号码历史查询:upcoming PS5 games. 

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously 🌳been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.