Resident Evil 4 Separate Ways Lithographic Stone puzzle solution
Where to find the Lithographic Stoꦐnes in Resident Evil 4 Separate Ways

The Resident Evil 4 Separate Ways Lithographic Stone puzzle pops up in the castle and, once again, has you matching symbols and shapes to open a secret door. But first you have to find two of the stones and work out where to place them based on the illustrations and which frame they🔴 have, out of the square or hexagonal options.
It's a much simpler version of what appeared in the main game, but if you want to cut out any time wasting here's where to find each Litho💜graphic Stone, and how to place them to solve theꦉ puzzle and open the door.
At this point you should have a handle on how all this works having already found the 澳洲幸运5开奖号码历史查询:Resident Evil 4 Separate Ways Stone Dias sol❀ut🐼ion to get here. However, you've still got the 澳洲幸运5开𒀰奖号码历史查询:Resident Evil 4 Separate Ways shield puzzle and the 澳洲幸运5开奖号码历史查询:Resꦉident Evil 4 Separate ways lock code to go.
Separate ways Lithographic Stone puzzle solution
This is the correct way to place the Lithographic Stones to open the door. The thing you'll need to watch out for is that there are different combinations of images and borders on both sides of each stone. So not only will yo🐲u have to move them around to match the drawings up, you'll have to rotate them to match the squares and hexagons to the faded shapes on the middle of the panel.
Where to find Lithographic Stone A
The first Lithographic Stone, A, is just in the room with the puzzle so it's basically a freebee.ꦅ Grab it and stick it in the wall.
Where to find Lithographic Stone B
To find the second Lithographic Stone, B, head down the corridor where youꩵ have to push the cabinet out of the way. The Stone will be on a table just as you enter the room at the end wit💃h the merchant.
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I'm GamesRadar's Managing Editor for guides, which means I run 澳洲幸运5开奖号码历史查询:GamesRadar's guide🔯s and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open wor🍸ld games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.