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Following in RE4’s footsteps, part five offers several damn good reasons to keep playing even 𒁏after the credits have run their course. There’s The Mercenaries mode, which has you selecting a character and running through an area of your chꦍoice with a time limit, racking up combo kills for a high score (more or less as it was in RE4). It was supremely addicting four years ago and still retains that “just one more time” appeal, and now that your various records are (allegedly) trackable online, there’s even more incentive to squeeze every last second out of your timed assault.
Now here’s the utterly confusing bit – Mercenaries does not support online multiplayer. It has to be played splitಌ screen with someone sitting next to you. The entire campaign is co-op, so it’s correct to expect a simple shooting gallery mode would be online as well. Comparing scores on leaderboards is one thing, but we want to hook up with friends from all over, not force them into the same room. Stranger still is what the split screen actually looks like. Take a gander:
Above: Wha?
The💙n there’s the densely populated Library, which is packed with ultra-detailed, Smash Bros.-style figurines and hundreds of pages explaining every character, every virus, every company we could think of. It’s a wonderful tome of knowledge for anyone enraptured with RE’s labyrinthine story, though the presentation is dull as can be – just text on a bland, boring background.
Above: Content!
Add in the requisite silly costumes and hidden weapons (which we dare not spoil, that’s half the fun) and there&rsqu꧅o;s definitely more to do than wade through the surprisingly straightforward story. But, as we’ve alluded to throughout the review, it’s all stuff RE4 did quite well, so ultimately…
From top to 𒈔bottom, RE5 is a copy of its groundbreaking predecessor. The enemies animate similarly, some of the bosses are clearly one-upped versions of RE4 favorites and the weapons are pretty much identical. Trouble is, thღe moments meant to pay homage to RE4 lack weight, because there’s no mystery, no suspense at all. Compare fighting the fish boss in RE4:
Above: Leon on a leaky boat, with hand-thrown spears
With the aquatic boss in RE5:
Above: Chris and Sheva on a cruiser with machine guns and rocket launchers
It’s the same general idea, but ratcheted up to high hell and stripped of surprise. There’s no spooky “why are the villagers acting this way?” atmosphere, your partner is a highly trained specialist instead of a helpless girl and the story exists only to give Chris and Sheva a reason to strap on more ammo. It’s still damn good fun, and extremely recommended for co-op, but feels like a Hollywood-ized take on the RE4 experience with a few (much appreciat🐻ed) control improvements and admittedly gorgeous visuals.
Then there’s the matter of the alleged💫 “racism” that’s followed RE5 since its African setting was rev﷽ealed. Amidst all the screens and videos you may have noticed Majini enemies wearing grass skirts, brandishing tribal masks and giant spears. In-game excuse or no, they could be the subject of much discussion, far more than the images that’ve already caused a stir. If you’re dead set on pursuing this topic, consider .
Gears of War 2? It’s on par in overall excitemen🦋t, with plenty of bloody spectacle and gleeful ways to annihilate your enemies. Neither are scary, yet are populated with nig🐬htmarish creatures that, in a proper horror setting, would have us reaching for the light switch. Multiplayer belongs to Gears though.
? It borrowed h🍌eavily from RE4, but not as much as RE5 – Dead Space was at least filled with a few cool new ideas that made it stand as its own game. Plus it’s a lot more forgiving with aiming and attacking, unlike a certain sequel we happen to be reviewing right now (you still can’🍬t walk while holding a knife!). These two are very close, but we can agree that Space’s solo is stronger, while RE5’s co-op makes it just a bit better.
? We’re only putting this here because these two series used to be 澳洲幸运5开奖号码历史查询:bitter rivalsand comparisons are bound to be made. But it’s just not applicable anymore, as Silent Hill embraces its clumsy horror background and strives to provide a genuinely unsettling, disturbing story, while, as we’ve mentioned to death, RE5 is more like Gea﷽♔rs with a few switch puzzles.
Resident Evil 4 taught the industry so much, and in turn we expected RE5 to at least learn from what others have since 🧔added to those accomplishments. Instead, it jams the series full of gasoline-enriched testosterone, keeps outdated inventory and control ideas and refuses to admit the franchise is now more action-adventure than survival horror. Don’t let the negatives fool you though – it’s still one of the best balls-to-the-wall co-op excursions you can buy.