The Room 3 walkthrough and guide, all the puzzles solved

Chapter 3: The Forge (cont.)

Room 3 walkthrough and guide chapter 3

Rearrange the b💯locks at the forge and make the next key. Use it to open the top level of the pyramid.

Room 3 walkthrough and guide chapter 3

Using the eyepiece, look inside the hole.

Room 3 walkthrough and guide chapter 3

We need to align the four gemstones along the bottom pan🤪el to solve thꦕis puzzle.

Room 3 walkthrough and guide chapter 3

Use the arrow button to select the gear on the left, then press the green button until the t💛wo gems on the inside are in position.

Room 3 walkthrough and guide chapter 3

Slide over to the gear on the right and ജpress the green button until the third geꦐmstone is in place.

Room 3 walkthrough and guide chapter 3

Finally,𝓀 select the gear in the middle and hit the green button until the last gemstone has joined its comrades.

Room 3 walkthrough and guide chapter 3

Take the metal casting from the box, slot it into the panel at the front of the tab𝔍le, and slide the handle over to the third light bulb.

Room 3 walkthrough and guide chapter 3

Head through the newly opened door and turn the wooden handle on the right of this machine, prompting it to break off. That's what we𝐆 wanted to happen, so don't panic.

Room 3 walkthrough and guide chapter 3

Piඣck up the piece of wood from the left and go ba🦋ck to the room with the circular saw.

Room 3 walkthrough and guide chapter 3

Pop the wood into the holder and slide it over to the left. Lift the handl💖e to 𓆉raise the saw blade and cut the wood in half.

Room 3 walkthrough and guide chapter 3

Take the small piece of wood and pop it into the milling machine on the ot♛her side of the room to get a lathed piece of wood.

Room 3 walkthrough and guide chapter 3

T🌄ake the lathed piece of wood to the machine you broke the𒆙 handle off from and attach it in its place.

Room 3 walkthrough and guide chapter 3

Use your eyepiece on the piece of paper that♓'s churn⭕ed out to see three dials.

Room 3 walkthrough and guide chapter 3

Turn the d🐽ials so ﷽that the symbols match those above - from the wooden arm in the main room. You'll be rewarded with a camshaft.

Room 3 walkthrough and guide chapter 3

Take the camshaft ⛦to the wooden arm and plღop it into place. Move the pin to the position above and rotate the dial until the hand relinquishes the key it's grasping.

Room 3 walkthrough and guide chapter 3

Use the key on the square peg on the side of t💧he box at the top of the pyramid.

Room 3 walkthrough and guide chapter 3

Examine the key in your inventory and align💜 the h꧋oles along the side.

Room 3 walkthrough and guide chapter 3

Use it to unloc♈k the face decorated withfour proꦛngs.

Room 3 walkthrough and guide chapter 3

Examine the key once💞 more and rotate the end to match the position above.

Room 3 walkthrough and guide chapter 3

Use it🍸 on the bar with the✨ groove running down the middle.

Room 3 walkthrough and guide chapter 3

Claim your prize to finish the chapter.

Chapter 4: The Observatory

Room 3 walkthrough and guide chapter 4

Add the pyramid to the collection on the table and pick up thဣe𒁏 book.

Room 3 walkthrough and guide chapter 4

Go up the stairs to the library and plℱace the book on the stand to reveal a hidden lift.

Room 3 walkthrough and guide chapter 4

Ride the✅ elevator up to the next floor and head across to the othe🥀r side of balcony to get the power started.

Room 3 walkthrough and guide chapter 4

Arrange the sliders like so, flip the lever, and do thꦍe usual at the box.

Room 3 walkthrough and guide chapter 4

You can't co🥃mplete the next step because the panel is broken. Grab the screwdriver from the left.

Room 3 walkthrough and guide chapter 4

Take the lift back down 🍒and leave the library. Make your way back to the study, via the doorway with the red curtain, and use the scre💃wdriver on the panel here.

Room 3 walkthrough and guide chapter 4

Remove the electrical compo🌼nent and retrace your steps to the broken p🔯anel.

Room 3 walkthrough and guide chapter 4

Insert the electrical component into the broken panel and close the compartment. Use the dial on the left to make the light switch on, and the dial on the right 𝔉to line up the waveforms.

Room 3 walkthrough and guide chapter 4

Head through the doorway and into ꦿthe observatory.

Room 3 walkthrough and guide chapter 4

Examine❀ the circular panel to the right and spin the blue pieces around until all four lights are lit u🙈p.

Room 3 walkthrough and guide chapter 4

Remove the etched disc and go over to the table on the other side of th🥀e room.

Room 3 walkthrough and guide chapter 4

Turn the handle on the gold dome to open it up and dr♉op ওthe etched disc inside.

Room 3 walkthrough and guide chapter 4

Rotaꦕte the discs to complete the image and take 🐟the crystal star.

Room 3 walkthrough and guide chapter 4

Insert the star on the large s🐬tar map opposite, then poke the gems along the dragon's body pictured above, to mirror the Draco 𒈔the Dragon image from the etched discs.

Room 3 walkthrough and guide chapter 4

Take the telescope lens and parchment a𝐆nd return to the desk. Place the parchment over the tablet and scooch it down to the position above. Make a note of the symbols in the holes.

Room 3 walkthrough and guide chapter 4

Turn the wheel at the 🦂back of the room to bring the telescope down.

Room 3 walkthrough and guide chapter 4

Zoom in on the star dial and turn the display until the 𝓰image from the tablet is highligh🔯ted.

Room 3 walkthrough and guide chapter 4

Do the same with the moon dial.

Room 3 walkthrough and guide chapter 4

Replace the broken telescope lens and twirl the knobs around to comཧplete the constellation. Pick up the🍌 metal plate.

Room 3 walkthrough and guide chapter 4

Pop the metal plate onto the tablet. Use your ey💫epiece and make a note of the next 🌺symbol for the star dial.

Room 3 walkthrough and guide chapter 4

Slide it down and you'll see the symbol𒉰 for the moon dial.

Room 3 walkthrough and guide chapter 4

Back at the telescope, zoom in on t🍨he star dial and line up t🐬he display as shown.

Room 3 walkthrough and guide chapter 4

Do the moon dial next.

Room 3 walkthrough and guide chapter 4

Use the kn꧋obs to line up the next constellation and take the iron🐼 handle.

Room 3 walkthrough and guide chapter 4

Go into the hallway outside of the room ꧂with the telescope and use the iron handle to unlock this door.

Room 3 walkthrough and guide chapter 4

Head over to the stand on the left.

Room 3 walkthrough and guide chapter 4

Examine the left side and rotate the dial around to line the compass points up correctly and take the ♋round gear.

Room 3 walkthrough and guide chapter 4

Slide open the gold bars in the💫 middle of the table to find a square ge🐼ar.

Room 3 walkthrough and guide chapter 4

Turn the dial on th🌳e right to unscramble the image and turn the power on.

Room 3 walkthrough and guide chapter 4

Bac♑k in the corridor, pull this 💖lever to open the door.

Room 3 walkthrough and guide chapter 4

Grab the sundﷺial from the table and go back outside to the stand ꦬwe were just fiddling with.

Room 3 walkthrough and guide chapter 4

Pop th💫e sundial into the hole on the left and twirl the arm around to the three.

Room 3 walkthrough and guide chapter 4

☂Head to the three on the big⛦ sundial and pull on numerals to pop it open.

Room 3 walkthrough and guide chapter 4

Slot the round gear into the bottom left corner and turn ꦍthe handle until the metal plate moves to the left side. Pick up the round gear and the new triangular gear.

Room 3 walkthrough and guide chapter 4

Slide the bottom metal plate to the right, and slide the metal🍸 plate on the upper right downwards. Pop in the three gears at the bottom right, as shown above, then turn the crank until a handle springs out. Pick iಞt up along with your gears.

Room 3 walkthrough and guide chapter 4

Slide꧋ the handle into the base of the stand and pick up the intricate orb.

Room 3 walkthrough and guide chapter 4

Open your inventory to examine the orb. Pull the small handle down and out to recei🔯ve a brass handle.

Room 3 walkthrough and guide chapter 4

Open up th✤e intricate orb to find an orb with ☂a socket.

Room 3 walkthrough and guide chapter 4

Examine the brass handle and us🎉e the rectangular slider at the bottom to rotate the circle on the end.

Room 3 walkthrough and guide chapter 4

Return to the board beneath the sundial. Insert the gears ꦇonto the circular panel and stick the brass handle into the hole on the left.

Room 3 walkthrough and guide chapter 4

Turn the brass handle to rotate the set of gears to the position shown, then turn thไe crank at the bottom to move the metal plate at the top to the outer edge of the board.

Room 3 walkthrough and guide chapter 4

Once the🍸 scenery has changed slightly, examine the orb closest to the sun. Slide the switches at the top down and then push the button at the top.

Room 3 walkthrough and guide chapter 4

Move along to ♉the second planet and use the orb with a socket, then p﷽ress the top button.

Room 3 walkthrough and guide chapter 4

Spin the four sections to complete the map of earth on the third globe, and p🅘ush the top button.

Room 3 walkthrough and guide chapter 4

Examine 𒊎the moon and rotate the wire frame to line up with the hole. Grab the metal casting from in here.

Room 3 walkthrough and guide chapter 4

Go back to the stand, make a note of these sym👍bols, a𒀰nd grab the lens cover.

Room 3 walkthrough and guide chapter 4

Use your eyepiece and zoom i🌃n on the miniature building now visi🌱ble in the top corner.

Room 3 walkthrough and guide chapter 4

Arrange the dials to forℱm this pattern and place your casting into the sm🃏all plaque that appears.

Room 3 walkthrough and guide chapter 4

Whip out your eyepiece to look inside and investigate t🌠he podium to the right.

Room 3 walkthrough and guide chapter 4

Turn the dial on the outside to open up t꧙he globe and pic♚k up the stone carving.

Room 3 walkthrough and guide chapter 4

Head back to the telescope and enter the symbol𓆉s from the stand by the sundial.

Room 3 walkthrough and guide chapter 4

Do this for the both the star and moon dials.

Room 3 walkthrough and guide chapter 4

Place the lens cover onto the tel💧escope and turn the dial on the left to the symbol shown. Spin the squares around until they fit over the pyramids.

Room 3 walkthrough and guide chapter 4

You'll automatically be taken to a new room. pop the stone carving onto the podium in here, turn the🎀 outer handles to the position above, and push the button.

Room 3 walkthrough and guide chapter 4

The next task is to match the coloured nodes with🌺 their c🦋ounterparts on the floor in this room.

Room 3 walkthrough and guide chapter 4

For the first step, rearrange the nodes like so.

Room 3 walkthrough and guide chapter 4

Now for step two.

Room 3 walkthrough and guide chapter 4

Jiggle everything ar💙ound like th♛is, then pop the yellow node into its proper place in the centre.

Room 3 walkthrough and guide chapter 4

Head over to the large blue globe.

Room 3 walkthrough and guide chapter 4

Spin �𝄹�the globe around using the segmented red light to guide you to the symbols.

Room 3 walkthrough and guide chapter 4

There are a total of three symbols to find.

Room 3 walkthrough and guide chapter 4

Once you've foun🌃d them all, turn your attentꦐion to the screen to the left.

Room 3 walkthrough and guide chapter 4

Etch each shape onto the grid without breaking contact with the surface of your devi📖ce.

Room 3 walkthrough and guide chapter 4

Once you've entered all three and lit up the red lights, the circular sཧcreen will come to life.

Room 3 walkthrough and guide chapter 4

The POV is from inside this maze. You need to reach the pressure plates (marked 🐽by circles on the map), then navigate the central room, entering via the door with the matching symbol.

Room 3 walkthrough and guide chapter 4

So after stepping on this plate, for example, use the map to make your way to the central room via the door on the right. Just 🌺use the map and you can't go wrong.

Room 3 walkthrough and guide chapter 4

Once you've successfully compꦅleted 🐠this task, take the orb from the shattered screen.

Room 3 walkthrough and guide chapter 4

Go back outside and slot the orb onto the vacant spot at the outer edge of the solar system model. Press the button on top and use൲ your eyepiece to look inside.

Room 3 walkthrough and guide chapter 4

There are two small arms on the cylinder inside. You can lock the segments into place using the handles. Arrange the cylinder so that there are two vertical grooveꦦs beneath the large handle so that you can pull it down.

Room 3 walkthrough and guide chapter 4

Ba🌄ck outside, push the button on the orb and pick up th🐬e pyramid to end the chapter.

Ending 1: Imprisoned

Room 3 walkthrough and guide Ending 1

After collecting the last of the pyramids at the table, take the Craftman's key a🐽nd go through the portal.

Room 3 walkthrough and guide Ending 1

Insert the key 𝓰at the top of this mechanism to open it up.

Room 3 walkthrough and guide Ending 1

💝Zoom in on the edge of the table and pick up the metal r🤡ing.

Room 3 walkthrough and guide Ending 1

S🀅lot it onto the circular plate at the front of the box.

Room 3 walkthrough and guide Ending 1

Use the eyepiece to look inside and line up the holes beneath the pistons. Use the lever on the left to switch between the three sections, and rotate the gea🍬rs with the dial. Press the button once they're aligned.

Room 3 walkthrough and guide Ending 1

Back outside, slide the m💮irror over to the left ꦓto redirect the light beam.

Room 3 walkthrough and guide Ending 1

🐟Take the second mirror from the compartment beneath the table.

Room 3 walkthrough and guide Ending 1

Place it on the i💮nner ring and move the first mirror back to where it was, and out of the way of the beam.

Room 3 walkthrough and guide Ending 1

Use the eyepiece to look inside of the Craftman's key. All four beams in here need to point at the crystal. One button rotates the lasers while the other locks one pair at a time in place. Have a tinker - it's a simple enough puzzle to s𝔉olve.

Room 3 walkthrough and guide Ending 1

Enter🦄 the train door to finꦗish the game with the Imprisoned ending.

Ending 2: Escape

Room 3 walkthrough and guide Ending 2

Take the Craftman's k﷽ey, but ignore the portal. Head up the stairs to the library.

Room 3 walkthrough and guide Ending 2

Pull open the token drawer on the Mystical Mag☂gie machine and take the small mechanism🔯.

Room 3 walkthrough and guide Ending 2

Inspect the small mechanism in your🍸 inventory and rotate the outer circle t💫o turn it into a key.

Room 3 walkthrough and guide Ending 2

Head down to the office and use th⛦e key on the desk drawer on the right.

Room 3 walkthrough and guide Ending 2

Open it up and slide the latch on the side,

Room 3 walkthrough and guide Ending 2

Pick up the handle an🍎d use it on the desk drawer on the left.

Room 3 walkthrough and guide Ending 2

Flip the latch on the inside of this drawer to unlock the metal disks on the 🅰middle drawer.

Room 3 walkthrough and guide Ending 2

Rotate the disc on the left to expose a switch. Slide it over to unlock a cupboa🐟𝔍rd on the right. Look inside.

Room 3 walkthrough and guide Ending 2

S✨lide the plate to the right and push the left switch up.

Room 3 walkthrough and guide Ending 2

Slide the plate to the left and push the ri⛦ght switch down.

Room 3 walkthrough and guide Ending 2

Slide the plate all the way over to the right and flip the 🍨last switch.

Room 3 walkthrough and guide Ending 2

Back at th🐷e middle drawer, rotate the discs so they're💛 arranged like so. The drawer will open. Take the token out of it.

Room 3 walkthrough and guide Ending 2

Use the token at the Mystical Maggie machine🌌 in the library to receive a crank wheel.

Room 3 walkthrough and guide Ending 2

Make your way back to the room that you began the game in and use the crank ✤wheel to open the gate.

Room 3 walkthrough and guide Ending 2

Pull all three levers to extend the drawers.

Room 3 walkthrough and guide Ending 2

Use the switches to indicate one number on each r🔯ow. The total must equal the number at the top. Here's the solution for the first drawer.

Room 3 walkthrough and guide Ending 2

And the second.

Room 3 walkthrough and guide Ending 2

And the third.

Room 3 walkthrough and guide Ending 2

You'll be deposited in front of this board. Line up the switch♋es with the illuminated notches. You'll be directed back to the library.

Room 3 walkthrough and guide Ending 2

When you get there, the phone will be ringing. 💙Pull the lever over to the right to answer it and pick up the key.

Room 3 walkthrough and guide Ending 2

Retrace your steps back to the room with the maths drawers and use♎ the key on the box on the table.

Room 3 walkthrough and guide Ending 2

Four drawers will lig꧂ht up in a ൩random sequence. Open them in the same order and if you did it correctly, you'll get another token.

Room 3 walkthrough and guide Ending 2

I𒀰nsert the token into the Mystical Maggie machine to get the crank handle.

Room 3 walkthrough and guide Ending 2

Pop over to the upper level of the 🐼library and close the poster book. Take the metal c♍ube from the outer cover.

Room 3 walkthrough and guide Ending 2

Leave the library and head to the greenhouse.

Room 3 walkthrough and guide Ending 2

Place the💦 cube onto the dish on the left and it'll recede inside.

Room 3 walkthrough and guide Ending 2

Look trou𝕴gh the panel with your eyepiece aꦯnd cycle through the alternate shapes with the arrow keys until you get a sphere. Press the middle button to eject it.

Room 3 walkthrough and guide Ending 2

Get back to the poster book in the library and insert the sphere into the indentation o𒉰n the right side. Open the book ඣand use the eyepiece to look inside the pop-up theatre.

Room 3 walkthrough and guide Ending 2

Press the button on the gramophone to retrieve th🌊e blank wax cylinder.

Room 3 walkthrough and guide Ending 2

Insert it into the gramophone in the library.

Room 3 walkthrough and guide Ending 2

Head t🧔o the greenhouse and turn the handle on the gramophone here, then dial the phone in the library. The number is 1795 - f🎶rom the front of the phone box.

Room 3 walkthrough and guide Ending 2

Return to the library and answer the phone. This will kick the gramophone 𝔍into action. Take the etched wax cylinder.

Room 3 walkthrough and guide Ending 2

Head back in🌌to the pop-up theatre and use the etched wax cylinder on the gramophone. Press the button on the fr𝔍ont and take the token from the drawer.

Room 3 walkthrough and guide Ending 2

Use the token on the Mystic💞al 💧Maggie machine once again and take the metal device from the drawer.

Room 3 walkthrough and guide Ending 2

Take the elevator up to the top floor and attach the meta🦋l device to the fixture on the balcony.

Room 3 walkthrough and guide Ending 2

Use your e⛄yep💮iece and rotate the wheel to line up the top two segments of the key. Move the camera to align the bottom part. Pick up the key that appears.

Room 3 walkthrough and guide Ending 2

Go back to the greenhouse and poke these loose bricks ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚout of the wall. Use your eyepiece to 🐷peek inside.

Room 3 walkthrough and guide Ending 2

Line up the discs to create🦩 the shape of a keyhole.

Room 3 walkthrough and guide Ending 2

Zoom out and enter the main💃 part of the greenhous🌠e. Inspect the other side of the wall with the loose bricks. There's now a keyhole here. Pop the key in but don't turn it. Go back around to look inside the hole on the other side.

Room 3 walkthrough and guide Ending 2

Examine the end of the key - it's on a sli✱ghtly larger scale in here. Turn the handle and zoom out again. Turn the key around 180 degrees, then come back to the hole and turn the handle again.

Room 3 walkthrough and guide Ending 2

The 🦩drawer beneath the key will have popped open. Grab the token and head to Mystical Maggie again.

Room 3 walkthrough and guide Ending 2

Take the mysterious artifact and head through the portal a𒀰t la🎃st.

Room 3 walkthrough and guide Ending 2

Put Craftman's key into this mechan💞ism to open it.

Room 3 walkthrough and guide Ending 2

Take the ring from the edge of the plinth. Pop it onto the circular section 🍷on the front of the nearby box and use the eyepiece to look inside.

Room 3 walkthrough and guide Ending 2

Line up the holes b🥃eneat൲h the pistons and push the button.

Room 3 walkthrough and guide Ending 2

Move the mirror to the left to divert the 🌱light beam.

Room 3 walkthrough and guide Ending 2

Take the mirror from the compartment underneath the table and position it in the middle of the inner ♎ring. Return the first mirror to its original position.

Room 3 walkthrough and guide Ending 2

Look inside Craftman's key and solve♒ the la♌ser puzzle as before.

Room 3 walkthrough and guide Ending 2

The train door will appear in the wall opposite. Ignore it and place the mysterious artifact onto the podium on the left. Spin the dial and look i🍸ns🦩ide using your eyepiece.

Room 3 walkthrough and guide Ending 2

Turn the dial around so that the small windoꦆw is opposite the beam. Rotate it in sync until the the outer lights are lit up.

Room 3 walkthrough and guide Ending 2

Ending 3: Release

Room 3 walkthrough and guide Ending 3

Pick up Craftman's key, ignore the portal, and head into the office. Use your eyepiece to look at the gran﷽dfather clock. This is synced to the clock on your device. At 15 minute intervals, when the hand reaches the blue lines, the body of the clock will open.

Room 3 walkthrough and guide Ending 3

Once the clock is open, take note of the pendulum. As it swings, you'll spot some magnified numbers. Set the weights to the corresꦦponding numbers. They are 4, 1, and 2.

Room 3 walkthrough and guide Ending 3

Pick u𝔍p the crystal and take the ꩵlift from the library to the top floor.

Room 3 walkthrough and guide Ending 3

Use this sphere to control the momentum of the hanging weight and direct it into th𒐪e safe.

Room 3 walkthrough and guide Ending 3

The safe will land in🧜 the central room where the portal opens up. Take the crystal and go to the greenhouse

Room 3 walkthrough and guide Ending 3

Pop the crystals into the machine on the desk and t🐼ur🧸n the crank to the right.

Room 3 walkthrough and guide Ending 3

You'll find yourself having to navigate anotherဣ maze. Follow the pointer at the edge of the screen to reach the goal.

Room 3 walkthrough and guide Ending 3

Take the mysterious a🌌rtifact and head through the portal.

Room 3 walkthrough and guide Ending 3

Once again, insert the key at the top of ♏this mechanism and pick up the metal ring from the edge of the table.

Room 3 walkthrough and guide Ending 3

Use the ring on the front of this box and look inside w✨ith the eyepiece.

Room 3 walkthrough and guide Ending 3

Line up the holes undern🌺eath the pistons and push the button.

Room 3 walkthrough and guide Ending 3

Move th🔥e outer mirror into the path of the beam, then grab the second mirror from the compartment beneath the table.

Room 3 walkthrough and guide Ending 3

Place🐓 the second mirror into the centre of the smaller ring, an𓆉d move the first mirror back to its original position.

Room 3 walkthrough and guide Ending 3

Solve the simple laser puzzle inside of the key.

Room 3 walkthrough and guide Ending 3

Ignore the train door and plac⛎e the mysterious ar🀅tifact onto the podium on the right.

Room 3 walkthrough and guide Ending 3

This is a slightly more complex version 𓆏of the other laser puzzle. Focus on getting fou🎃r lasers in sync as they rotate. Hold two in place then rotate the four other lasers to aim beams at the crystal.

Room 3 walkthrough and guide Ending 3

Push the button on top andꩵ go through the woode♐n door for the Release ending.

Ending 4: Lost

Room 3 walkthrough and guide Ending 4

Pick up the Craftman's key from the table. You should have two mysterious artifacts in your possession after running through the 澳洲幸运5开奖号码历史查询:release endingand the 澳洲幸运5开奖号码历史查询:escape ending. With these three thi⛄ngs i♑n your inventory - and the screwdriver - head through the portal.

Room 3 walkthrough and guide Ending 4

Put the Cr꧅aftman's key onto this mechanism to open it.

Room 3 walkthrough and guide Ending 4

Take the metal ring from the edge of the table.

Room 3 walkthrough and guide Ending 4

Use the metal ring on the box and use the eyepiece to looℱk inside.

Room 3 walkthrough and guide Ending 4

Line up the holes again as we did with the other endings so that they're underneath🎃 the pistons.

Room 3 walkthrough and guide Ending 4

Move the mirror over to the left to divert the beam and grab th♋e second mirror from the usual compartment under the table.

Room 3 walkthrough and guide Ending 4

Pop it onto the inner ring and return💃 the first mirror to its original positi💎on.

Room 3 walkthrough and guide Ending 4

Use the eyep😼iece to look inside the Craftman's ke🌊y and solve the laser puzzle.

Room 3 walkthrough and guide Ending 4

Ignore the train door. Place the artifacts on the po🍸diums. Look at the rear of the one on the rig🐷ht and use the screwdriver on the metal plate.

Room 3 walkthrough and guide Ending 4

Pull the plate back t🌟o reveal a lens, then turn the dial on the front and use the eyepiece to look inside.

Room 3 walkthrough and guide Ending 4

Figure out the laser problem once more, zoom out of the 🦋box and press the button on the top. Ignore the wooden door and head over to theotherartifact.

Room 3 walkthrough and guide Ending 4

Use the eyepiece to look inside and solve tꦯhis puzzle again. Zoom out a🐲nd press the button on the top.

Room 3 walkthrough and guide Ending 4

There should be🌄 three projector lights shining on the screen, and instead of a door, you'll just see a hole. Step through for the last ending.

And that's it. You've solved all of the needlessly elaborate puzzles apart from the one that really matters: What is the Null and what's at the end of all of those tent꧃acles?

Ready for more? Check out our list of the very 澳洲幸运5开奖号码历史查询:best puzzle games...

Shabana was born looking like a girl wearing a Pikachu hoodie, so when such things became popular, she fitted right in. She writes guides, reviews and features for GR+ when she isn't screaming at Dark Souls 2 on YouTube.