The Secret World devs on keeping subscription fees
Funcom sees value in the business ܫmod༒el for consumers and developers
澳洲幸运5开奖号码历史查询:The Secret World has been called the last of the subscription-based MMORPGs. The game severely underperformed after its July release, defying the hopeful expectations of developer Funcom, and sold only 澳洲幸运5开奖号码历史查询:200,000 copies as of the end of August. Several Fඣuncom employees spoke with in a post-mortem, tou🐼ching in part on the future of TSW and how monthly fees can still be useful.
"Subscriptions are always a challenge — I know that as a play൲er," said Ragnar Tornquist, TSW's creative director. "If I'm𓂃 asked to pay a subscription I'll think twice and three times rather than just doing an impulse purchase … But at the same time, we do have subscribers, and those people are getting a lot of good content with their subscription, and they don't have to worry about having to micro-pay for everything."
Tornquist said the game was made to work on a subscription model, but it could also function as a free-to-play game. If it made the transition, it would follow in the footsteps of other MMOs such as 澳洲幸运5开奖号码历史查询:Star Wars: The Old Republic, 澳洲幸运5开奖号码历史查询:Star Trek Online, and Funcom's own 澳洲幸运5开奖号码历史查询:Age of Conan.
"You can speculate on whether we would have ꦚsold more copies [if we started free-to-play], but then how many more would we have needed🌸 to sell?" said TSW game director Joel Bylos. The team was quick to point out Funcom has no current plans to drop the monthly fees.
Tornquist said 澳洲幸运5开奖号码历史查询:Guild Wars 2 allowed players to buy a full MMO for just the sticker price, altering the landscape for the genre. That could be hazardous fo𝔉r smaller studꦚios such as Funcom; Tornquist said they cannot make that up-front investment without the sort of backing GW2 developer ArenaNet found in MMO giant NCsoft.
"It's really important t🅺o us with the business model we've chosen," Bylos said. "It sounds very emotional, but 🦩I almost feel like we need to prove that this business model has not gone the way of the dinosaur by delivering content constantly to people, and making people feel like there's value in it."
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Lif💛e, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now🍌 I'm a staff writer here at GamesRadar.