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Control freak
However, the challenges highlight the game engine's biggest shortcoming – the control. I think by now we can all agree that 3D Sonic ♈is never going to control as well as 3D Mario, simply because he moves too quickly. Ironically, it's the low-speed control that's weakest, seeing Sonic struggle with the simplest of small jumps, falling short of easy platforms and dropping out of the sky when his inꦕertia abandons him mid-jump.
If that sounds annoying, it is. But where other Sonic games look broken as a result, Generations rarely looks mega-messy when you're doing it wrong. And I'd even go so far as to say Modern Sonic's side-scrolling sections actually feel more authentic than Classic Soni♋c's. Weird.
Above: Grind rail, stunt rings... but that jump is the right height. No, I'm serious

More info
Franchise name | Sonic the Hedgehog |
UK franchise name | Sonic the Hedgehog |
Platform | "PS3","Xbox 360","3DS","PC" |
Justin was a GamesRadar staffer for 10 years but is now a freelancer,♚ musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Cꦍhampionship and Treasure Island Dizzy.