Soulcalibur 4 Mitsurugi character guide

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MITSURUGI, CHARACTER GUIDE - SOUL CALIBUR 4

Version 1.12

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CONTENTS

#1.0 PURPOSE AND INTRODUCTION

  #1.1 Who this guide is for

  #1.2 Who this guide is not for

  #1.3 Notes

  #1.4 Using the search function

#2.0 THE BASICS

  #2.1 Story

  #2.2 Character description

  #2.3 Strengths and weaknesses

  #2.4 Notation and jargoꦯn used in this guide

    #2.4A Controls

    #2.4B General jargon

𓄧    #2.4ﷺC Move information and properties

    #2.4D Mitsurugi's stances

#3.0 LEARNING TO PLAY WITH MITSURUGI

  #3.1 General Strategy

  #3.2 Moves t🥀o learn first (my movelist🌼s)

  #3.2A Movelist A: Primary attacks

  #3.2B Movelist B: Secondary attacks

  #3.2C Movelist C: Relic stance

  #3.2D Movelist D: Mist stance

  #3.2E Movelist E: Situational attacks

  𝔍;#3.2F Moveli💎st F: Other ways to get into and between stances

#4.0 COMPLETE MOVE LIST

&nbsღp;   #4.0A Reading t🍸he movelist and move properties

  #4.1 Normal stance

   &n𒐪bsp;#4.1A Normal stance to re🐬lic stance

    #4.1B Normal stance to mist stancღe    

  #4.2 Relic stance

 ☂   #4.2A Relic stance to mist stance

    #4.2B Relic stance to no♑rmal stance

  #4.3 Mist stance

    #4.3A Mist🎃 stance to relic stan♉ce

&nbsꩲp;  &ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚnbsp;#4.3B Mist stance to normal stance

        

#5.0 CREDITS, INFORMATION AND VERSION HISTORY

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#1.0 PURPOSE AND INTRODUCTION

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#1.1 Who this guide is for: 

-People who want to start playing Mitsurugi or🃏 want some information about him

to help fight against him. 

-People looking for some strategy hint🌃s on how to play Mitsurugi.

-People who wantﷺ ꦛan organised list of Mitsurugi's moves, including getting into

and between his st🉐ances, with informatio🔯n on damage, hit ranges, 

horizontal/vertical in꧋formation, properties, rꦦange and speed.

-People who would like to learn Mitsurugi's 🌠moves and want s꧑ome guidance as

to which ones to start with, a𒈔nd which ones to progress to later.

#1.2 Who this guide is not for:

-People w🍌ho have just got 🐠hold of Soul Calibur 4 and have not played any

previous SC games or got to grips with the basics. If this is the case, pleℱase

either read the instruction manual or anot🍎her comprehensive FAQ, have a good

play around with the game, and return 🐼when you have a h꧂andle on how the game

works. 

-Advanced Mitsurugi players who are looking f๊or high level strategies. I am a

𒁃competent player ha🦂ving used him since SC2, but I'm not an expert. Sorry!

You are welcome to l𝓰ook through my recommended move🔜lists with commentary, maybe

there will be a little something you hadn💧't thought of!

-People who want a frame data. I have described how q♑uick the moves are

generally, but not anything precis♛e. You can find a lot of this 

information at www.caliburforum.com in the soul arena section ꧒of the forum.

-People ꦛwho want details about all of Mitsurugi's equipment, weapons stats and 

such. All this info🌱rma💖tion is can be found in other FAQs:

Equipment //www.gamefaqs.c♚om/console/xbox360/file/940048/𝔉53716

Weapons //www.gamefaqs.com/🅠console/xbox360/file/940048/53656

#1.3 Notes:

-This guide was made using the Xbox 360 veꦕrsion,ꦬ but it should apply to the PS3

versio🔯n as 🐎I believe they are pretty much identical.

-To compress the complete 🍨movelist, I hav▨e grouped similarly inputted moves

together as alternate inputs.

-I present the complete m🏅ovelist from the game🐼 into more logical groupings, and

show you the moves I recommend in smaller movelists, and in 🅷which order

to learn them. 

-I gues🀅s people must have thought his 'moon' moves were too powerful, as they 

have mostly been taken out, leaving him with just oꦏne windup and one mo🍸ve from 

it, although he regains ☂his former superpower move that used to be [6] B B

in earlier games, but it can now♏ only be done from his mis🍸t stance as 6+B B.

-B K B from mist stance is not in the game's m🥀ovelist, credit to my brother for 

finding that combo!

-Make s🦩ure you read the notation 🅺and jargon section and the how to read the 

compl🔯ete movelist section before you before jumping into the complete movelist,

or you will be unlikely to make sen🥃se of mos🌳t of it!

#1.4 Using the search function

If you want to ju🌠mp to a particular sect🐟ion in this guide, this is the 

quickest way to do so:

-Find the reference 🐼of the secti𒉰on you wish to jump to in the contents, for

example #6.3D

-Put the cursor at the very top of this guide

-Hold Ctrl ඣand press F, and where it says 'Find what' or 'Find' type in the 

reference number (if using Firefox ins💧tead of Int🦩ernet Explorer, the 'find' tab

may appear at the bottom left of your screen)

-Check tha🌊🍌t direction is set to down, then click the 'find next' button twice 

(click the 'next' button twice if using Firefox)

-You shouওld now be at the section you want to find

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#2.0 THE BASICS

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#2.1 Story (my interpretation): Mitsurugi is a wandering warrioౠr, w♓ho is 

always looking for his next combat chღ🐟allenge. He has yet to be beaten, and

grows tired of 🅰easily striking down all who oppose him. The call of the

powerful🅰 sword gives him hope that he may yet meet a worthy opponent.

#2.💫2 Character description: Mitsurugi plays much like any other chara🍸cter, with

the addition of two other fighting stances from wh꧂ich he has many attacking 

options. He uses a medium length swo𒅌rd and can bওe a highly aggressive and 

intimidating charaᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚcter. For those familiar with Tekken, there are some notable

similarities between Mitsurugi and Pau🐻l Pheonix. Both are wandering fighters

who haveও never been beaten, both use a highly explosive and aggre♒ssive style, 

Mitsurugi's 2+K B is pretty m🐲uch the same as Paul's 2+RK RP, and thꦰey both 

never lose in the tournaments but somehow end🥀 up not the credited victor for 

ཧstrange reasons beyond their control. They also both seem to 🐻be 'in house 

favourites', as they get seemingly hugely🍌 powerful easy to use moves which can

crush opponents, but they are k🃏ept behind the scenes and out of the mai꧑n 

storylines. That is just my opinioℱn, but look who⛎ you always face in 

practice mode...

#2.3 Strengths: Fast, can aggressiv♊el⛎y dominate a match, has useful stances

with many options inc🌱luding a range of unblocka🌄ble attacks, excellent at

ringouts, high damage.

Weaknesses (or developmen🌄t points for the PC): ൩Mainly small to medium range, 

some lacꦉk of variety in movelist, lack of efficient low moves.

#2.4 Notation and jargon used in this guide:

#2.4A Controls

1: Down+left on the controller.

2: Down on the controller.

3: Down+right on the controller.

4: Left on the controller.

6: Right on the controller.

7: Up+left on the controller.

8: Up on the controller.

9: Up+right on the controller.

A: Press the A button (as referred to in the control scheme y𒊎꧂ou have).

B: Press the B button (as referred to in the control scheme you have)🐭.

G: Press the G button (as referred to in the control scheme☂ you have).

K: ⛦Press the K button (as referred to in the cont𓃲rol scheme you have).

+: Simultanious button presses.

/: Indicates alternative inputs.

~: Indicates the next input must be 🍒💦made extremely quickly.

[x]: Indicates the input x should be held down. In the caꦍse of directional 

inputs, this can also be❀ replaced with a double 🐬tap in that direction.

(x): Indicates an additional optional input x.

{x}: Indicates the input x can be delayed.

#2.4B General jargon

AUTOPARRY: This is a purple flash that happens during certain moves, and👍 they

parry certain types of attacks. They ma🌊y knock those attacks aside, or 

Mitsurཧugi may perform an attack animation. The details will be no꧅ted for the

individual moves.

BLOCK: See guard.

COMBO✃: This is a succession of attacks that form into one longer move with two

or more hits (such as A A).

𝄹GUARD: Holding down the G button 𝓀while standing to block high, mid, special mid

or ꦯspecial low attacks; or holding down the G button while crouching to block

low, special mid or special low att🥃acks. This stops the attack damaging you.

IMPACT (guard impact): A defensi🙈ꦬve move which deflects an incoming attack if

timed correctly.

INTERRUPT: To hit an opponent who is perfor🌌ming a movꩲe by doing a faster move.

PUNISH: This means to land your 🔴own attack on a helpless opponent after they

miss you with a move or are out of position.

REPEL (guarཧd repel): A type of impact, using 6🌞+G or 3+G to repel high/mid or

mid/low moves respectively. The playe🌟r 🔯repelled cannot move, attack or block 

for a short time.

SIඣDESTEPPING: Using the 8 way run system to try and move around your opponent's

attacks.

STANCE:ꦫ One of Mitsurugi's various fighting style positions. You will become

familiar with them as you try out his attacks. 🦄The stances often li🎃nk together

with various moves.

TRACKING: The ability of a move to foಞllow the opponent as they move.

#2.4C Move information and properties

h,l,m,sl,sm (high,low,mid,special low,special mid): The pa✃rts of the opponent 

an attack aims for. 

*n: Indicates special🎀 property number n which will be explained below the

section of moves in which it꧑ appears (n is a numb𝕴er).

AT (attack t⛦hrow): A move which turns in🌸to a throw animation if the hit lands

successfully and at close enough range.

CH (counterhit/counterattack) 🍌: Striking the opponent during one of their 

attacks.

EC (ends in crouch): A move ♛which will ꦡinitially leave you in the crouching

position when it is complete.

EV (evasive): A move which is good ﷺat getting around, under or over oth🅠er moves

giving you the chance t🍎o hit without being hit back♋.

GB (guard b♏reak): Indicates thatꦏ a move has the guard break property. The move 

has a blue lightning effect, a👍nd wheꦏn guarded causes a short stun.

H (horizontal): A move that hits in aﷺ sideways motion, designed to hit 

sideste💞pping opponents. Usually involves the A button.

HG (hit🐼s grounded opponent): A move which is able to hit an opponent who is

lying prone on the floor.

KD (knockdown): A move that𓄧 knocks the opponent off their feet, giving🎃 you a 

big advantage as they can't do♛ much from that posiᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚtion.

LA (launching): A move which sends the opp🧜onent high into the air, usually 

alཧlowing you to use a comb😼o on them before they land.

RO (r🍨ing🍌out): Knocking the opponent out of the ring, winning the round 

ins♔tantly. A move with this property is capable ♔of causing a ringout, although

you and/or your opponent have to be in the correct positions for it to෴ happen,

these vary with each move.

SP (spins): A move which causes the opponent to spin around o🃏n the spot.

ST (stun): An effect 🥂of a move which incapacitates the opponent for a short 

while.

TA (taunt): A move which serves 🏅no purpose other than🔴 to infuriate or mock

the opponent.

TH (throw): Indicates that🍰 a move is a throw/grapple, a move that cannot be&🎃nbsp;

blocked or impacted. It can be escaped by A or B dependin༺g on the input of the

throw. I suspect the new download 'fix' can allow throws to be impact😼ed as a

just frame.

TR (turn round): A move that tu🐈rns the opponent round.

UB (u💫nblockable): Indicates that a move is unblockable. The move has a flame&nbs💧p;

effect and cannot be guarded or impacted.

V (vertical): A move that hits in a for🧸ward motion, designed to have priority

over horizontal moves, but that can be sidestepped. Usu🦄ally invoꩲlves the B

button.

WC (while crouchinꦉg): Perform this move while crouching. To crouch, press 2+G,

then you can release G while holding 2.

WR (while rising): Let go of 2 while crouching.

#2.4D Mitsurugi's stances

MIST STANCE: Mi🐽tsurug꧟i holds his sword pointing away from him ready to strike.

𓆉⭕NORMAL STANCE: Mitsurugi stands normally as he does when the round starts.

RELIC STANCE:🎃 Mitsurugi sheathes his sword ready♚ to strike. 

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#3.0 LEARNING TO PLAY WITH MITSURUGI 

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#3.1 General strategy

Use these tips while wo🐽rking through my movelists in the next section.

-Play aggressively. I find Mitsurugi is best wh📖en he is applying pressure,

mixing up attacks, and not le🌊tting the 🍌opponent recover enough to launch

their own atta🐠ck. Do not𒈔 mindlessly attack though, there are times when you

need to be a bit more defensive,🌳 you will learn this with practise.

-Mix up your ꧂attacks. Use high, mid and low moves and th😼rows. When you think

your opponent is going to duck your throw💎 𒈔attempt, or is expecting a low move,

instead use a fast mid move. When they are on the de🌞fensive and standℱing, 

use a low move or ༒a throw. Once you get to the stances, vary how and whe🐷n you

use 🅠them to always keep the opponent guessing. Change to and from your stanc✤es,

and use moves to𓃲 switch between them. Know what each stance can d𝔍o.

-Punish opponents who stay on the floor too long to tr𝔉y to fool you int𒊎o 

attacking and missing. Mitsurugi hꦑas many attack🔴s which hit a grounded 

oppo🌺nent. If they are getting up instantly🐲 instead, be ready with a quick

attack or a throw to keep your momentum.

-Try to keep ඣclose most of the time, Mitsurugi is most effective at short⛎ and

medium 🔜range. If you find yourself at distance🧸, know which attacks can connect

from that far a🍸way, he has a few. Use the 6 6 forward step in re♈lic and mist

stance to close in before launching an attack.

-Remembe🌄r that in the mist and relic stance, Mitsurugi is generally unable

to sidestep up or down, or to 💃guard or impact. Be careful of staying in a 

stance too long and getting flanked.

-Go for ringouts. Misturugi is one of the bes🧜t characters for this. Try to

force your opponent towards an💧 edge, or move around them to line it up. Use

the moves I've indicated which🌃 ringout, varying which one you go for.

#3.2 Moves to learn first (my movelists)

I will cover which moves you🔯 should focus on when you first start to learn how 

to play Mitsuruꦍgi. To help with this I have selected groups of moꦺves from the 

complete movelist,🦄 and given commentary on how to use th🦂em. Here are some hints

▨(skip this part if you are used to learning character moves) starting with

movelist A:

-Go into practice mode and go through all the moves in the list, get✅ a feel

for their timing, the range they hit from, their damage and whᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚether they hit 

high, mid or low. Imagine as🐼 you do theಌm what kind of situations they would be

useful in. Keep going through the moves unti⛄l you can remember them all and 

perform them as second nature.

-Start having matches using this movelist, ideall🥂y against a human opponent,

but even against the computer will help. As yಌou use the moves in the🍸 movelist,

see when they are successful, and when they are not, and learn when be🍸st to

use them. Keep playing matches using these moves until you can reca🔯ll all

the moves, ha꧟ving the list in fro🤪nt of you may help to glance at after each

match to see if you are forgetting♛ any. Feel free to print out all of or any

part of this guide. Learn when each move 🐠is appropriate and effective, instead

of performing moves randomly. I haꦯve provided comments for each move to help 

with this.

-Once you feel you have mastered the movelist𝓰, repeat this process with the

next mov🍸elist, continuing to apply all the movelists you have learnt so fa𒀰r. 

I'd highly recommend startinཧg with movelist A, ๊but you can then tackle the 

other 5 in whatever order you feel is best for𒊎 your play🐎ing style.

I have kept each movelist quite short so it should be easy🧜 to remember them

all, and you can make steady progress. This is better in my experience ꦆthan

trying to reme🍨mber v💯ast amounts of moves at once and not really knowing

ho💧w to use any 👍of them. If you find any of the movelists too long to remember

in one go, split them up into smaller movelists and learn thꦡem one at a time.

They a💯re not in strict order of how good the moves are by groupꦕs, but rather

ho✱w effective they can be compared♛ to their difficulty to use in different

situations. This is just my opinion of course, feel f🍷ree to pick and choose 

if you prefer!

I have not included all of Mitsurugi's moves in my movelists, as I feel many&♊nbsp;

are𝔉 either too weak or too specialised to ෴be worth making a priority when you 

first learn him. Feel free to browse th✤e complete list aga💛in once you have 

mastered all these movelists. 

#3.2A Move list A: Primary attacks

These moves can form the basis oꦍf your attack strategy, they are fairly easy

to input and use, keep opponents on the defensive, and work well with one&ꦉnbsp;

another if you mix them up. 

A A ... 🌱Fast combo for interruptinꦿg attacks and catching sidesteppers.

B B ... Fast medium range combo for pressuring.

A+G/B+G .... Standard throws, good for punishing and for w𒅌hen you think

the opponent is goiꩵng to try and impa🦂ct your move or is being too 

defensive. Use A+G for ringout.

2🙈+K B ... Very quick low starting combo, use only at close range. Ringout.

3+A ... An aggressive fast elbow attack for close rangꦿe, on counterhit it

gives a st⭕un. Good for coping with other aggressive players close up and for

p🐭ressuring someone who is trying t𒀰o get their own attack going.

4/[4]+K B  ... A good med🔜ium range combo for pressuring, for ringout, and

for mixing up with 2+K B.

[6] B B ... Damaging long range combo for punishing ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚor interrupting. Ringout.

[6] A  ... Good all purpose pressurin♛g move, hard to avoid a💧s it is mid and

horizontal. Gives a brief stun on counterhit.

3+B ... A fast launching mi✨d move💎 for when the opponent tries to duck a 

t🧸hrow or thinks you are going to hit low. Follow with B B for damage and 

ringout.

1+A/[A] (B) ... Long range low move with knockdown, 💝it's h🐎ard to avoid but

can be blocked as it'💯s a bit slow. Don't overuse. Mix up w💯ith the extra B

to ℱchange to a guard break m🍨id attack as a suprise.

#3.2B Move list B: Secondary attacks 

Th♐ese are moves which can supplement your main attܫack, by adjusting to the

spacing and situation, and keeping☂ the o🔯pponent guessing with a wide range

of offensive mov🎃es. They are slightly harder to use effectively, but with a 

bit of practice they should fit🦄 seamlessly into your strategy.

B~6 ... Very fast highℱ attack for interrupting and pressuring at medium r𝔉ange.

K~B ... Damaging evasive ꦐmid range jumping combo🤡, great for pressuring.

A+B ཧ(B) ... Medium raꦜnge combo, good for ringout from quite a distance. The

optional i🌳nput is a just frame but it's n𒊎ot too hard with practice, press it as

as the second hit lands. Good against op🌄ponents who stay on the ground to🌳o

long.

A+K ... Use to try to parry ⛎an anticipated horizontal move, or ju🧔st to launch 

into a suprise attack from some distance.

4+B ... A long range evasive move, use it when you p🦩rediℱct an attack is 

coming to step back and evade it.

[1]/[7] A ... Deceptive knock down low move to stop the opponenᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚt's attacking

momentum or to use after sidestepping when 🐬a mid move i🦋s expected.

[2]/[8] B ... Fast▨ mid downwards swipe to punish after a sidestep. 

[3]/[9]💖 B ... Good for launching or going for a ringout after sidestepping at

medium range.

WC 1+A+B ... Reasonable speed knockdo🌞wn low hit from crouching. Good fr♍om

medium range.

#3.2C: Movelist C: Relic stance

This stance when used effectivel⛄y should str﷽ike fear into an already 

d🍃efensive opponent,﷽ when you switch from aggressive moves to a versatile

attacking stance. 🏅They will be scared to attack for fear of B, and scared

to ܫstand st꧋ill for fear of the A+B / [A+B] mixups, and you have more options

still.

4/[4]+B+K  ... Get quickly into relic stanc🥂e from normal stance.

[K] ... Use to pressure an opponent at close range when they are ✱waiting to

see what you will do from your stance.

A+B+K ... Useཧ when yܫou think an opponent is going to attack with a mid move.

If you time this right and read your opponent you get a lot of free 𒊎damage.

The next three moves provide an excellent mix up game for ﷽intimidating&nb𝓀sp;

opponents and scoring large unblockable damage and guard breaks. Vary which&n🍃bsp;

on🌃es you do, they all have 𓂃their advantages. Use when you are fairly close, or

at close to medium range, when your o♉pponent is on the defensive.

A+B ... Fairly fast high guard break move, use this when you think the op𓆏ponent 

expects one of the longer moves below to hit them before they 🐽get a move in.

Gives knock down stun o𓂃n hit, if they get up repeat the mind games of these

three moves. If they stay down you can punish🌳 them with B.

[A+🌠B, short hold] ... Fai🎀rly fast mid unblockable, good for hitting an 

opponent who is trying to guard expecting the above move. Ring✱out.💫 Release as 

Mitsurugi brings his sword down to his waist.

[A+B, medium hold] ... This is an exc꧅ellent lon🔥g range mid then low unblockable

which tracks well and is really hard to 🧜avoid. Use this attack whenever you

think you have the time and space to d๊o so, it can be devasta🥀ting. Release as

Mitsurugi has his sword held low. 

   

Returning to normal stance:

G ... To quickly get back to normal stance.

A ...🌄 A fast close range combo to interrupt an attacker closing in. Ringo🧜ut.   

B ... Possibly Mitsurugi's single best all round move, this move pr💖eౠtty much

does it all. It sidesteps to evade moves, hi༺ts mid, hits grounded opponents๊,

is 🎃fast and tracks well, even rings ꧑out. Use when an opponent starts an attack

at short or medium range.

K ..🍃. Use for quick low hitting damage at close range to pressure and get 

back into normal stance to follow up.

#3.2D Movelist D: Mist stance 

This stan💙ce i💃s also attacking, providing lots of quick moves and powerful 

controlling moves. By using this along with t♌he relic stance you make it

that much harder for the opponent to know what is coming.꧒ It lacks any hard

hit𝕴ting low moves, but does 🐷allow you to throw defensive opponents.

6/[6]+B+K ... Quickly get into mist stance fr༺om normal stance.

B ...  Very fast short range poke to 🐠interrupt attacks and keep the opponent

on the defensive.

To return to normal stance:

G ... To quickly get back to normal stance.

A ...  A long range attack for hitting sidesteppers, punishing or sup🥃rising 

from a distance. Ringout.

B B B ...  Use to interrupt aꦬn attack, get a little damag𒊎e and return to 

normal stance.

(B) 4+B (6) ... Mix up witﷺh the other above moves as a suprise, and to get an

attack throꦏw at short range which can ring out ꦦif the 6 is pressed. If you

have been pre꧟ssuring with single B attacks, this move may catch an opponent

off guard who tries to attack thinking your m🌳ove is finished.

(B) K B ... A🍃 sneaky evasive advancing combo for quick damage.

A+B ...  Useful for hitting an opponent who st💎ays on the ground.

A/B+G ... Thesᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚe throws do less damage than the norma♛l ones but are good for

grabbing an ♊opponent who you have got on the defensive for hard to avoid 

damage.

6+B {B} ... The move that was stol๊en from him in an earlier Soul Calibur! Fast

advancing medium r꧑ange combo for punishin🔯g, interrupting and for ringouts.

#3.2E Movelist E: Situational attacks 

These attacks are more 🦄💟specialised and should be used sparingly, only when the

situation is right. Practice them well and they will help y🧔ou press your 

advantag🍰e at the right time; to help you mix up your aggressive 🌺game with

backing off and playing def༒en🍎sively for a bit; or adding variey to your offense

when it is to your advantage.

[A direction]🔴 A+B ... Long range mid move for punishin💮g.

B~A ... Slices through opponent on fastest input. Quick♒ mid move from medium

range for punishing. Knockdown on counterhit.

B+K ... Very specialist ♔move, only use if you think you have enough of a read

to be able to predict an incoming vertical move.

A+B~6/[6] ... A handy poke from medium range, if ๊the 6 is held it be😼comes a

fast ringout move at close range.

[2]/[8] A  ... A medium range stab whi💛ch is hard to avoid, mid and 

horizontal. Use to🦹 indimidate the opponent while you 🍎sidestep or to punish.

[2]/[8] A+K ... Long range attack to punish after 🤡sidestepping or to use as a 

suprise from far away.

[3]/[9] A  .🌄.. Good for a suprise hard to avoid attack from med✱ium to long

range.

WC 3+B  ... A fast high poke from medium range. Good damage for its 🎐speed. Good

for punishi💛ng from a distance if you're crouching.

WC 1+B B♚/[B] ... Good for ap🌳plying pressure at close range while crouching.

Mix up whether you charge or not for the guard break for confusion🍸.

63214+B (63214, 63214, can 🎉keep repeating...) B ... Intimidating unblockable

move from a sw🌃irling sword 𝄹dance. Use when you feel the opponent is on the

defensive and൲ may not close in to knock you out of your dance or g🀅et scared and

try to sidestep, as it has excellen🃏t tracking. Best at medi𝄹um range. Do not

overuse. Good to get into the dance when the opponent is♕ grounded and you

predict they will get up, they mไay panic and block or try to sidestep and you

will probably get to hit them. ♎If you think your attack isn't going to

work just don't input the second B.

#3.2F Movelist F: Other ways to g✃et into aꦡnd between stances 

To put the final touches to your strategy and move variation, t🍃hesౠe are the

moves I have selected as be♔ing the best ones to move between normal, relic

and mist stances under the disguise of other moves. Tꦬhis gives you more time

to ready your att𒁏ack ❀in the stance as it's harder to see coming, and when

used effectively will confuse༒ your opponent, allowing you to press your

advantage as th🍒ey throw out the wrong mov🌺e or get too defensive.

Normal stance to relic stance

 

[1]/🥀[7] K ... Use to get some suprise low da𓃲mage at close range and get into

relic stance.

[3]/[9] [A] ... Use to pressure from medium range with 𒐪this hard to avoid

attack and slip into relic stance.

Normal stance to mist stance 

  

4 [B] ... Mix thisꦛ up with 4 B to co꧒nfuse an opponent, back off from attacks

and be ready to respond.

[1]/[7] B [A] ... A fast combo to apply pressure.

[4] B ... Evasive stepℱ back swipe whic🔯h knocks down and hits grounded

opponents. Pressure an opponent who gets knocked down w꧒ith 6+B B to hit them on

the floor or catch them as they get up.

Relic stance to mist stance

[A] ... Same as A, but used to confuse the opponent by swi💟tching stances too.

B+K ... 🌃Use if you find yourself in the wrong stance, or just to confuse.

Mist stance to relic stance

B B [B] .𓄧.. Use to pressurise and 👍confuse with this fast combo.

B+K ... Use if you find yo🍷urself in the wrong stance, or just to confuse.

6 [B] ... When mixed up with 6+B B this will cause confusioဣn as instead o😼f the

second hit they have to work ൩out how to deal with the r🗹elic stance instead. If

they block it and stand still expecting the second hit 🉐to come too, this can

give ✤you time to get your A+B and [A+B] mixupಞ games going.

-----------------------

#4.0 COMPLETE MOVE LIST

-----------------------

#4.0A Reading the movelist and move properties

INPUT: How you perform the move.

HITS: Which areas of the opponent the ꦿmove aims at, followed by whether it is

vertical or horizontal. A sequence of letters shows the inform🧸ation about

all the attacks in a combo in order. 

DMG (Damage): The damage the move does if al🧸l the hits connect. Note that on 

counter hit the damage may vary. I have left out the individual damage of each&n💜bsp;

move in a combo to save🍌 space. This is a general estimate of the damage, it may

vary with hꦫow well moves connect and what way the opponent is facing. Note that

the damage of th🅰rows can chanꦅge if you are to the side or behind the opponent.

The damage shown will be the standard throဣw when the opponent is facing you.

PROไPERTIES: Any special properties the move has. A little c 🧸after a property 

shows that the proper🌳ty only applies if the attack is a counterhit🎃. A little s

af💧ter a property shows that the property only applies on a standard hit (no🐷t a

counterhit). If a property is followed by (n) it shows 🦩that t👍he property 

applies to attack n in a combo. This 🅷property may be overridden if the combo is

continued past t𓆉hat attack. A move is noted to be evꦕasive (EV) if it is 

generally more evasive than the stance from which th🙈e move is performed. See 

move information and properties in the n🅘otation and jargon section. I have 

noted only the more significant stuns.

RGE (Range): Shows at⛄ what ran𝔉ge the move can connect from; short, medium or

long (S,M,L🌱). If thiಞs varies during a combo I will assess the overall range.

SPEED: Shows how fast the move is on aꦫ scale of 1 to 5, 1 being a very fast

move and 5 being a very slow move𝓡. If the move has more than one attack, the 

speed of each attack is listed in order. These are bas൩ed on my own observation

of the moves, not on any calculations. If y✨ou feel I have🗹 assigned the wrong

number to any attacks, please let me know. If tꦺhere is a delay between one

hit and the next, that is tꦫaken into account in the speed of the move afte𒈔r

the delay. This is a measure of how fast atಞtacks connect after the input, not

the recovery time afterwards.

Note that some moves do not hit🎐 the opponent or cause damage, so not all moves

will have an entry in each of these categories.

Example (fictional move)

INPUT              HITS                  DMG PROPERTIES         &♚nbsp; RGE SPEED

2+A [B] B~K  &♐nbsp;     h-H,l-V,sm-H          57  KDc(1),GB(3)         M   1,2,4  

This shows a move which you i🌱nput by pr𒀰essing down and A, then hold B, then

press B and then quickly press K. Th♌e first hit will be high and horizontal, 

🐎the second low and vertical, and the third special mid and horizontal. The 

total combo will do 57 damage. The first hit causes k🌜nockdown on a counterhit,

and the third hit has guℱard break. This combo should be used 🐠at medium range. 

The first hit is ver⭕y fast, the second hit is fast, the third hit is slow.

#4.1 Normal stance

INPUT     💖;   &ꦰnbsp;     HITS                  DMG PROPERTIES            RGE SPEED

A A                h-H,h-H               20           🧸;             S   1,1

B B    ♎            m-V,m-V          &n𒅌bsp;    28  HG(2)                 S   1,1

B~6                h-V           🌺        20  KDc                   M   1

B~A                m-H                &🐼nbsp;  28  KDc,*1  &🎃nbsp;             M   2

K              &🌃nbsp;   h-V                   14                       &n✱bsp;S   1

(Run 3+ steps) K   l-V                  &nbsওp;28  HG,KD,RO              S   2

K~B                m-V,m-꧋V               30  EV,HG(2),KD(2)        L   2,2

(Facing away) A    h-V  &nbs⛄p;                12                        S   1

(Facing away) B    m-V                 &nbs🐈p; 16                        M   2

(Facing away) K    h-V   &nb▨sp;               16                        🍰;S   2

(Facing away) B+K  m-V       &nbs🌊p;           28  KD       &🌼nbsp;            S   2

A+G               &nb🍃sp;h-V                   40  KD,RO,TH         &nb🎐sp;    S   2

B+G                h-V                🍒;   50  KD,TH                 S   2

A+B B   &൩nbsp;          m-V,m-V,m-V           44  HG,KD(2,3),RO(2,3),*2 M   2,2,2

A+B~6              m-V      ꦍ             55  AT,KD    🔯             M   2

A+B~[6]            m-V           ♛;        50  AT,KD,RO          ⛦    M   2

B+K                h-H                   30  KD,TRc,*3             M  &🐈nbsp;2

A+K               &n🌊bsp;m-V           &✅nbsp;       40  AT,HG,KD,*4           L   4

K+G                      &n✅bsp;                &nbꦍsp;  TA

1+B                m-V                   18  HG        ও            M   2

1+K               &nbꩵsp;l-V                   10  HG                    S   2

1+A &ꦇnbsp;              l-H                   30  HG,KD              🌊   L   3

1+A B              m-V                   30  GB,ST       &ꦐnbsp;  ꦬ       L   4

1+[A]              l-H                   35ܫ  HG,KD                 L   4

1+[A] B           🃏; m-V                   30  GB,ST                 L   5

2+A                sl-H         𓄧         10                        S   2

2+B                m-V       💃            14  HG      &nbs🔯p;             M   2

2+A+B        &n💦bsp;     m-V                   20  HG       &🍌nbsp;            S   3

2🅰+K B              l-H,m-V       &nbs♍p;       26  HG,*5                 S   2,2

3+A             𝓡   m-H   &nb✨sp;               12  KDc                   S   1

3+B                m-V               &n𒊎bsp;   20  ဣHG,LA                 M   2

3+K                m-V                   14                &n♎bsp;       M   2

4+A                h-H  ♓;                 20  TRc                   M   2

4+B      &nbs🐼p;         m-V                   24  EV,KDc                M   3

4/[4]+K B          m-V,m-V  ⛎;             40  HG(2),KD,RO           M   2,2

6+A     🐻;           h-H                   14                     &nbs𓃲p;  S   2

6+K                h-H                  &nbꦏsp;18  KDc          &♛nbsp;        S   2

6+B               ✱; m-V                   18  KDc                   S   2

6+B A+G            m-V,h-V            ꩵ   48  KDc(1),TH(2💙),*6       S   2,2

6+B B+G    🔯        m-V,h-V               53  KDc(1),TH(2),*6  &nbs𒅌p;    S   2,2

7/8/9+A            h-H                &๊nbsp;  36  EV,TR             &nbs🍸p;   M   3

7/8/9+B            m-V               ▨    32  EV                    M   3

7/8/9+K            m-V    ꦓ;               25  EV                    M   3     

7/8/9+A+B          m-V                  &nb𝓀sp;44  HG,KD                 L   4

[1]/[7] A          l-H   &🌞nbsp;               32  KD,RO         &n🍰bsp;       M   3

[1]/[7] B A B      m-V,h-H,🌌m-V           60  HG(1,3),KD(3)         M   1,1,3

[2]/[8] A          m-H                   20  ST          &nꦉbsp;      &nᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚbsp;  M   2

[2]/[8] B          m-V                   2𓆉8  HG,KD                 M   2

[2]/[8] K   &nb🃏sp;      h-V             🌟      18  KDc                   S   2

[2]/[8] K+B        m-V                   26  ST            &nbs𝕴p;       M   2

[2]/[8] A+K        h-H            &n🌟bsp;      30  SP   &nbs💎p;                L   3

[3]/[9] A   &🌌nbsp;      m-H                   26  KDc                   M   2

[3]/[9] B         ඣ m-V                   38  HG,LA,RO              M   3

[4] A A            h-H,h-H             &nb꧅sp; 29  SP(2)        &๊nbsp;        S   2,2

[6] A              m-H                   32  STc            &n𒅌ꦰbsp;      M   2      

[6] K     &n🍎bsp;        m-V                   18  EV                    M   2

[6] B B  𓆉;         &♔nbsp;m-V,m-V               49  HG,KD,RO              L   2,2

[A direction] A+B  m-V          &nbಌsp;        42  HG,KD,*7              L🌸   3

WC A               sl-H                  10 &nb🐻sp;                    &nbཧsp; S   1     

WC B               m🐲-V                   15  HG              &nb𝓰sp;     M   2

WC K             &nbs🌃p; l-V                   10  HG      &nb🅷sp;             S   2

WC 3+B             h-V              &♊nbsp;    30                        M   2

WC 1+B B           m-V,m-V               31  HG,KD,RO(1)      🍷;     M   2,3

WC 1+B [B]         m-V,m-V               43꧟  GB(2),HG,KD,RO(1)     M   2,3 

WC 1+A+B           l-V                   28  HG,KD𒁃                 M ꦦ  3

(Facing away) WC A sl-H               ꩲ   12                        S   2

(Facing away) WC B m-V            🗹       16            &💜nbsp;           M   2

(Facing away) WC K l-V   &♊nbsp;               12  KD,HG            &nbs๊p;    S   2

WR A               m-H              &nbs🌺p;    26               ꦗ         S   2

WR B  &ﷺnbsp;            m-V                   22                        M   2

WR K               m-V    &൲nbsp;              16                        S   1

236+B              m-V                   25  ST               &꧑nbsp;    S   2

236+[B]     🐽;       m-V             ♔      40  KD,RO                 S   3

63214+B B    &𝕴nbsp;     m-V                   65  AT,HG,KD,TR,UB,*8     M   5

*1: 🦋Slices through opponent on fastest input, becomes knockdown.

*2: Input B just as the second hit lands.

*3: Autoparry, knocks aside vertical attacks.

*4: Autoparry, knocks aside horizontal attacks.

*5: Knockdown and ringout if both hits connect.

*6: Input second command jusཧt as the first hitꩵ lands.

*7: If you pre♊ss G quickly, Mitsurugi cancels♉ the hit into a forward dash.

*8: After 63214+B, you can input 63214 again a🌸nd again as many times💦 as you 

want to repeat t✨he sword dance, and then press B to activate the attack.

#4.1A Normal stance to relic stance

INPUT              HITS      🐠            DMG PROPERTIES            RGE SPEED

4/[4]+B+K                                                         ෴; &💯nbsp;   2

6+[A]              h-H            ꦐ; &🌠nbsp;     14                        S   2

[1]/[7] K          l-V                &🍌nbsp;  16  HG         &🐠nbsp;          S   2

[3]/[9] [A]        m-H   ꦓ;               &ꦑnbsp;26  KDc                   M   2

#4.1B Normal stance to mist stance 

INPUT            &ꦚnbsp; HITS                  DMG PROPERTIES            RGE SPEED

4+[A]             &nbs🎶p;h-H                   20  TRc                   M   2

4+[B]                           ꦜ;           ꦯ  EV                        1

6/[6]+B+K                &🐷nbs♚p;                                             2

[1]/[7] B [A]   &♈nbsp;  m-V,h-H               30  HG(1)            &nbဣsp;    M   1,1

[4] B              m-V            &n𝓡bsp;    🍷  24  EV,HG,KDc             M   2

#4.2 Relic stance

INPUT              HITS                  DMG PROPERTIES       &nbs🥀p;    RGE SPEED

[K]                l-V                   24  HG,STc       &n🐼bsp;        S   2

A+B       ಞ         h-V                 &nb🌱sp; 26  GB,KD,TR              S   3

[A+B]              h-V             &♏nbsp;     60  KD,RO,UB,*9           S   4

[A+B]              h-V                   70  KD,RO,UB,*10  &nbs♑p;   🅷;    S   5

A+B+K       &🌜nbsp;                            60  AT,KD,*11             S   1

2                                           💛 EV

4 4 

6 6             &nbs🗹p;                            EV

7/8/9            ꦿ                            EV

*9: Release as Mitsurugi bring🌃s his sword down to his wais✤t.

*10: Release at very end of the animation, or ke🌌ep 💝holding.

*11: Autopa🐬rry, performs an attack throw if a mid mℱove is parried at close 

range.

#4.2A Relic stance to mist stance

INPUT              ෴HITS                  DMG PROPERTIES            RGE ♔SPEED

[A]                sm-H,h-H        &nꦅbsp;     20  TA(2),*5              S   1,2

B+K           ♐                                  𒈔;                       2

*5: Knockdown and ringout if both hits connect.

#4.2B Relic stance to normal stance

INPUT      🐠;        HITS           🎃       DMG PROPERTIES             RGE SPEED

G                                                          💞;           &nbs🙈p; 1

A            &nb♓sp;     sm-H,h-H              20  TR(2),*5               S   1,2

B                  m-V                   25  HG,KD,RO               M  &nbsꦆp;2

K            ꧅;      l-V           &nbs💎p;       24  HG,STc                 S   2

[Aꦺ+B]              m-H,l-H               72  KD,UB,*12              L   5

*5: Knockdown and ringout if both hits connect.

*12: Release as Mitsurugi has his sword held low.

#4.3 Mist stance

INPUT              HITS                  DMG PROPERTIES &nbs🐭p;     &nb🗹sp;    RGE SPEED

B                  h-V              ܫ;     8                         S   1

2                   &nbౠsp;                        EV

4 4

6 6

7/8/9                   &nbs🔯p;                    EV

#4.3A Mist stance to relic stance

INPUT       &nb💜sp;      HITS              &nbs꧟p;   DMG PROPERTIES            RGE SPEED

B B [B]        𒆙;    h-V,h-V,h-V           26                        S   1,1,1

B+K                     🦋                     EV       &📖nbsp;                2

6+[B]              m-V                   20  HG,KD,RO              M  &🎐n꧃bsp;2

#4.3B Mist stance to normal stance

INPUT        &ജnbsp;     HITS     &nꦑbsp;            DMG PROPERTIES            RGE SPEED

G                         &nbs💝p;                         &nbs꧃p;                  1

A                  h-H                   24  KD,RO       &n൩bsp;        &nbs𓆏p;L   2

B B B              h-V,h-V,h-V   😼;        26                        S   1,1,1

B K B              h-V,l-V,h-V &nb✃sp;         42  HG(2)     🦩            S   1,1,1

B 4+B              h-V,m-V             &nbs𝕴p; 56  AT(2),KD(2),*14     𒊎  M   1,2

B 4+B 6            h-V,m-V   &nb𒐪sp;           46  AT(2),KD(2),RO(2),*14 M   1,2

K B                l-V,h-V               34  HG(1)     ꦡ;            S   1,1

A+B          ൩      m-V          &nbsꦗp;        30  HG,KD                 M   3

A+G                h-V                   35  KD,TH   ෴              S   2

B+G  &ﷺnbsp;             h-V                   40  KD,TH                 S   2

4+B              &🎶nbsp; m-V                   48  AT,KD,*14             M   2

4+B 6  &n☂bsp;           m-V                   38  AT,KD,RO,*14          M   2

6+B {B}            m-V,m-V               46  HG,KD,RO          &nb💙sp;   M &ওnbsp; 2,2

*14: 𒈔If you do not a꧒chieve the attack throw, you remain in mist stance.

---------------------------------------------

#5.0 CREDITS, INFORMATION AND VERSION HISTORY

---------------------------------------------

Version 1.0

-In🦄itial guide aimed at players starting or learning with Mitsurugi

Version 1.10

-Updated jargon section

-Added search function explanation

-Addꦕed mo🍬ve information: high/mid/low and vertical/horizontal, move speeds, 

properties

-Corrected minor errors

Version 1.11

-Corrections and layout changes

Version 1.12

-Corrected some errors

Created by Robert W🎃atts (Robvalue). The only sources I have used are the game 

itself and my experience, except where noted.

Fe🐷el free to reproduce anywhere, being credꦐited would be nice.

Please contact me i🔥f you have any suggestions,♏ questions, comments or find an 

error. Please let me know if you find this guide us☂eful. My email is 

robvalue (at) yahoo.com

Abo💮ut me: I'm an avid gamer of some 25 years, having played on alm﷽ost every 

game system in that time. I've been a particular fan of 'fighting games',&n⛄bsp;

dating back to ♊things lik🌠e IK+. Anyone remember that? So of course there was 

the huge SF2 obsession, of which mine outlasted that of those around me. I w🉐as 

introduced to Tekken b🌸y my brother, and eventually overcame the shame of being 

beaten into the g⛎round repeatedl♎y to learn how to play. I stuck with the series

until Tekken 5, h﷽aving played that for a long time I eventually tired of the 

importance placed on silly looking juggle moves and learning and prac✱ti🐟cing 

tricky inputs and c🦋ombos. So after some soul searching, I focused on the Soul 

Calibur ♈series (with some overlap). I have played since SC2, my🐭 Tekken 

backgro༺und giving me a baseline, and p꧅icked up a few moves to make myself feel

I could give someone a decent game. N𓆏ow ෴with SC4 I have focused more seriously

on learning characters thoroughly and improving my gꦗame. I have dabbled with&nb🥂sp;

most of the characters, but h🅰ave so far learnt the groundwork for Voldo (funny

chap), Mitsurugi (Paul Pheonix i⛦n disguise), and Astaroth (who is bigger than 

you). I consider myself a reasonable player but by no means an expe𓄧rt. While ꦍ;

learning Miturugi I made many notes, and decided they could be useful to 💞;

someone else, along with 🦄the strategy I have learned in the🔜 time I have played

him.

Thanks for reading my FAQ!

Iain Wilson
Guides Editor

Iain or🌞iginally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor.🍷 His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 800 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.