PlayStation Move game review: Sports Champions

Sony's waggle-stick justified, with just a few niggles

GamesRadar+ Verdict

Pros

  • +

    Fantastic showcase for Move

  • +

    Genuinely deep

  • +

    'proper' gameplay

  • +

    Gladiator Duel 𓃲and Archery are Lord of the Rings🐓 wish-fulfillment

Cons

  • -

    Multiple controllers needeඣd to get the b♕est out of it

  • -

    The presentation is fairly unlikeable

  • -

    Volleyball falls fairly flat

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This is it. The game that will convince you of PlayStation Move%26rsquo;s real potential. Yes, it%26rsquo;s a sports mini-game compilation comprising a bunch of unconnected motion-controlled events, but to pass it off as Wii Sports HD would be like saying that BioShock is just Doom with better graphics. The fidelity and depth of control on show here reall𒀰y is that impressive.

You%26rsquo;ll notice it immediately in almost any event you pick up. In fact you%26rsquo;ll spend the first few minutes of that event not actually playing at all. You%26rsqu⛄o;ll be too busy twisting, turning and waving whatever sports-based implement is currentl꧒y at virtual hand in order to marvel at its totally accurate, totally consistent imitation of it real-world puppet master.

None of that would mean a thing of course, if Sports Champions didn%26rsquo;t react to those movements with complimentary finesse. But where all too many Wii games simply translate rough gestures into two or three pre-canned animations, Sports Champions evokes a very real sense of a physical world reacting to your actions. There%26rsquo;s still a little smoke-and-mirrors streamlining to make things friendlier and cooler, but 🐠if there wasn%26rsquo;t, you might as well be doing the real sport rather than playing a video game.

Table Tennis shots can be placed quickly and cleanly anywhere you want them on the table, using nothing more than pure instinct and some knowledge of real-world physics. The Frisbees of Disc Golf launch into the air with a million different trajectories and flight pat💖hs depending on the angle, strength and point of-release of your throw. And although requiring some trickier mastery of fake 3D space, the ball-tossing Bocce provides a 𝔉huge amount of variation by accurately reading the pitch and spin of your throws every time. Only Volleyball really fails in the fun stakes, its use of automated character movement reducing your input to simply hitting the right kind of shot at the right time, giving things an uncomfortable QTE feel at times.