StarCraft II: Heart of the Swarm adds training mode

If you want to get into c🐻ompetitive StarCraft II, just roll through sing𝐆le-player so you can learn up real quick, right?

Ahahahahahaha. No.

Blizzard is looking to undo at least a few of those "ha's" by adding a training mode to 澳洲幸运5开奖号码历史查询:StarCraft II: Heart of the Swarm. reports the ᩚᩚ𓄧ᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚnew mode will bridge the gap in applicable skills between campaign mode and multiplayer.

"We used to say 'The campaign is the tutorial for the multiplayer' and it never really was," game director Dustin Browder said. "It was partially true. You'd learn the race, you'd understand what the units did, but you didn't know how many barracks to build, you didn't understand that a rush was incoming right now, so get ready!"

The training mode will play out over three specially designed levels for each race. Players will be eased from weaker♔ single player habits 🐼to more sustainable strategies.

"The reason a lot of players are strong at 'turtling' is because that's how campaign teaches you to play; a lot of our past campaigns certain꧃ly did," Browder said. "We're doing that less inꦓ this game."

Certain modes' user interfaces will also get minor tweaks to eliminate clutter and ma🎀ke pertinent information, like how many workers are harvesting resources versus how many a🥃re ideal for the task, more readily available.

"We certainly think we're doing a better job now than we ever have before. We've changed how the starting controls work. We put up auto rally points automati🌱cally. It takes a lot of stress off the ཧopening game so you can think about match ups in the first few seconds instead of panicking trying to grab your guys. We've added all these new tutorial modes. We've added unranked play for people who are scared to play on ladder. We've added a new experience point system which allows you to gain something whether you win or lose."

We'll see if there's a significant reduction of newbie tears come Heart of the Swarm's release on March 13. And we can all enjoy its 澳洲幸运5开奖号码历史查询:opening cinematic regardless of APM.

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I🍌'm a staff writer here at GamesRadar.