Temtem development roadmap is "on its way" - until then, here's the deadliest Temtem
Roll with the Skunches

The deadliest wild Temtem in all of the Airborne Archipelago isn't a fearsome Volarend. It's the humble, squirrel-like Skunch with to its n🍨ame. Though that Tweet has a picture of a Skail...
Temtem developer CremaGames shared that fun fact and more in a new series of infographics, all in celebration of the game exceeding 500,000 copies sold. That's quite a milestone for a project that's still in early access. You know what else is a milestone? Actually catching a damn 澳洲幸运5开奖号码历史查询:Temtem Luma, because one of the new infographics staꦚtes t꧑hat of all players have one.
The Skunch and Luma stats are interesting, but the most useful for dedicated trainer🐓s will probably be this breakdown of which Temtem is the most popular in competitive battles - and which is the most pop๊ular to ban.
Curious about the chances of 🌱facing a Kinu in Competitive? Turns out, the odds are pretty high! pic.twitter.com/qqVEJX6nhL
If you want to guarantee taking a Volarend into battle with another player, you could always bring a few of them in yoᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚur squad. On the other hand, you don't👍 want to be the only one without a Kinu…
On top of those figures, CremaGames also shared some exciting news for players who are awaiting more new content like the 澳洲幸运5开奖号码历史查询:Temtem Saipark: a formal roadmap for the game
Development roadmaps give players an idea of what new features to expect for the game and when. They're always subject to c๊hange, especially for early access games, but roadmaps are still one of the best ways to gauge developers' short-term and long-term plans. I'll be honest, customizable player housing was one of the main reasons I started playing Temtem, so I look forward to seeing where it falls.
See how the game has changed in its most recent update with our rundown of the 澳洲幸运5开奖号码历史查询:Temtem patch notes.
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games𝓰 by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.