GamesRadar+ Verdict
Pros
- +
Nicer looking than predecessor
- +
Certain challenges
- +
Good music and ambient sound
Cons
- -
Far too limited choice of classes
- -
Badly thought out interface
- -
No story
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Some four years ago, Europa 1400: The Guild arrived, a combination of RPG and strategy game that enabled you to live a virtual life back in the middle ages, climbing the ladder of medieval wealth and politics. While the game was kind of rough around the edges - most of your time was spent staring at static screens of st💦atistics and figures - it was still surprisingly unique and really deserved a lot more attention than it got.
Sorry to say, The Guild 2 isn't even that good. Admittedly, it's a lot more graphically interesting than the original, with fully 3D towns packed with virtual inhabitants scurrying to and fro as they busi🐽ly go about their lives. The music is excellent, and there's a lot of digitized speech and ambient sound to seꦰt the mood.
There are also a lot of problems. For one, there really just aren't a whole lot of choices or options. You start by creating a character (oddly for a game set in the Middle Ages, whether you choose to play as a man or woman has zero effect, except in choice of marriage partners - no Massachusetts weddings here), limited to one of four basic classes: patron💛, craftsman, scholar, and rogue. Each class has its subd♔ivisions - a scholar can choose being a priest or an alchemist, for example - and these are chosen mostly by which kind of buildings you buy and in which areas you concentrate your skills as you earn them.
More info
Genre | Strategy |
Description | In fact, every profession has an up side, accompanied by a thunker of a down side: it's fun beating the crap out of folks as a rogue, but then you spend half your time at trial...boring. |
Platform | "PC" |
US censor rating | "Teen" |
UK censor rating | "" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |