The secret game modes YOU invented
We profile the greꩲatest unintended gameplay quirks
Jan 17, 2008
GamesRadar recently heard an interesting story about Burnout Paradise. Apparently, several testers at Criterion were spending hour after hour playing around with the new handbrake feature. They noticed gaps between the parked cars that are dotted around the city, and naturally started trying to pull off elaborate parking stunts, jamming the handbrake on and arcing gracefully into the vacant space. And when a senior designer saw what they were up to, he was so impressed that the parking challenge澳洲幸运5开奖号码历史查询:was immediately slottedinto the Burnout Paradise set up.
This sort of unplanned mayhem is what makes the best videogames even better. Skilled designers create worlds that 'work' and so enable us to solve puzzles in our own wa✅y, a small rule or regulation is exploited by one player and soon creates its own gameplay style, or the enthusiastic tenacity of the players sees several actions or in-game abilities combine to result in totally unexpected scenarios. It's the beauty of community, and here's our favourite examples of unintended gameplay...
Extreme Kiting
for the kiters, while Alliance capital Stormwindby some superb ki𒆙ting of one of WoW's most insanely powerful boss monsters, Kazzak, leaving Blizzard forced to reset the entire server.Sign up to the GamesRadar+ Newsletter
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In response, the happy-go-lucky funsters at Blizzard banned the kiters responsible, before making sure Kazzak could never be dragged that far again. Boo! But even the threat of immediate punishment hasn't stoppedelsewhꦓere in the World of Warcraft.
Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine ☂and a former Content Editor of GamesRadar+. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games.&n﷽bsp;