The Walking Dead game review

As unforgettable as it is bleak and depressing

GamesRadar Editor's Choice

GamesRadar+ Verdict

Pros

  • +

    An incredible story

  • +

    Well-developed characters

  • +

    Seeing how your c🐲hoices aܫffect the rest of the series

Cons

  • -

    Infrequent graphic and audio bugs

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    Some choices feel meaningless or futile

  • -

    Looking Clementine in the e𝔍yes after doing something ꩲwrong

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By and large, most choice-driven games have followed the same formula, inviting you to make your mark in the world by deciding if you want to be “good” or “bad,” and accepting the binary nature of existence. But in the post-apocalyptic world of The Walking Dead, where the titular dead walk the decaying earth,🌸 the notion of good and bad is somewhat dated. There’s no “right” when🎃 right can mean shooting an innocent child before it can turn into a flesh-eating beast, and there’s no “wrong” when wrong can mean stealing the supplies you need to survive from those just as needy as you. The Walking Dead is the story of the choices you can’t live with, and the choices you can, coming together to create an experience as depressing and pessimistic as it is remarkable and memorable.

The Walking Dead never pretends to be anything less than a cruel, dour analysis of humanity’s downfall. You’rꦏe tossed into the cuffs of Lee Everett, a convicted murderer on his way to prison when the first episode begins. In the opening moments, his police escort is sidetracked by the zombie apocalypse, freeing Lee into a world that’s not nearly as comfortable as a jail cell would've been. Soon, he’s joined by the young Clementine, a child left on her own after her parents took a poorly timed vacation and 💫her babysitter contracted a bad case of the flesh munchies. And off into the new, horrible world Lee goes, hoping to find Clementine’s parents despite knowing that they’re likely dead; off to find sanctuary when he doubts one even exists.

In stark contrast to the rest of gaming, The Walking Dead is more focused on what you do than how you do it. There aren’t many traditional puzzles, per se, as much as there are tasks that you’re asked to perform to move the story forward. Menial activities like finding batteries for a radio or starting up a train aren’t all that engaging by themselves, but they serve a very necessary pacing purpose, as well as give you a chance to explore the world a bit and get to know the characters better. If you’re looking to rampage around Georgia popping the heads off of undead monsters, you’re better served by one of ꦰthe many other zombie games on the market.

Though some might be turned off by this minimization of traditional gameplay, it works well in the 💧context of the game. The effect you have on the world is fairly minimal by design, mixing together Telltale’s point-and-click adv⛦enture game style with a smattering of quick-time events and choice-driven dialogue. This amorphous take on gameplay works very well to make you feel like you’re a part of the world, without allowing you to go too far off the rails. But just because you’re not allowed to stray too far off the beaten path, doesn’t mean you don’t have an actual influence--on the contrary, your words and actions actually play an integral part in crafting the world.

Incredibly strong writing and voice-acting give the narrative the spotlight it deserves. The vast majority of the characters you interact with are well-developed, and it’s hard not to feel compassion for even the meanest of the bunch, making you actually care about who you foster relationships with and who you choose to disappoint. What’s more, your actions have an impact not just on the events that you encounter, but in how people treat you. Don’t back up Kenny when his son is accused of being bitten, and he might not have your back a few episodes later when you ♑need him to. Side with Lilly when she’s trying💟 to ration the food, and she might respect you enough to help you in the coming episodes.