This Darkest Dungeon-inspired roguelike has Ghost of Tsushima vibes and a 94% Steam rating

If Ghost of Tsushima was a turn-based roguelike with car🍸d battling elements, one can only imagine it would look something like Shogun Showdown, which just launched in Early Access.

Admittedly, the only thing about Shogun Showdown resembling Gh♈ost of Tsushima is the feudal Japan setting. Sucker Punch's take is a modern touchstone for games, and that setting is beautifully realized here with SNES-style pixel art and dynamic lighting. Shogun Showdown's gameplay shares DNA with some of the most popular turn-based strategy games and roguelikes from recent years, specifically Into the Breach, Darkest Dungeon, Crypt of the Necrodancer, and Slay the Spire.

The combat looks like an amalgam of the above listed influences, featuring strat🌸egic, timing-based movement, upgradable "tiles" that you can string together for punishing combos, and deckbuilding elements you can use to gain new 🃏skills. Judging from the 94% positive reviews on Steam, the system is easy to pick up but challenging to master.

A large share of the reviews describe the combat as intuitive and rewarding, with one "a dance [where] you weave your way through and around the web of enemy attacks, fin🍎ding the right time to prepare and the right time to strike." In an abstract way, you could probably say the same of Ghost of Tsushima's stance-based sword fights. 

As mentioned earlier, Shogun Showdown just launched in Early Access with three playable characters, 28 attack tiles, 17 skills, 24 quests, and nine combat locations - which sounds like a reasonable amount of content for the $10 asking price,𒁏 especially considering it's yet to get a full launch which will presumably include even more✤. There's also a free demo you can download if you want to give it a try before shelling out for the full – well, Early Access – game.

For more, here's our guide to 澳洲幸运5开奖号码历史查询:upcoming indie games of 2023 and beyond.

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my ꦬbig break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible fo🌊r managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.