Tiberium Twilight
A brief history of Command & Conquer
Tiberium Wars is a refocus and return to form for C&C in more ways than one. The classic sidebar interface returns with a slick, ultra-refined makeover, helping to create the smoothest and most intuitive C&C experience since we last had to boot up our skirmish games in DOS.
There are also more ൲of the familiar units and characters that first brought charm to the RTS genre, including the wise-cracking GDI commando, hulking Mammoth Tank and swift Orcas.
But as much as there's comfortable familiarity, Tiberium Wars also upgrades the classic C&C formula to the 21st century. Infantry units no-longer stand around getting shot at; improved AI technology has your soldiers taking-up stances, ducking behind cover and traveling in numbers impossible to produce in previous series entries.
And no C&C would be complete without a no-holds-barred multiplayer mode; a slew of broadcast and interactive spectator modes bring the online strategy theatre closer to a sport than in any other contender, and combined with VOIP communication and player commentary it should make for a truly in-depth and complete online experience.
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