Pros
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Incredible world-building
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Well-defined hidden roles
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Brilliantly-handled paranoia
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Tense race against time
Cons
- -
Very long
- -
Lots to learn
Incredible world-building
Well-defined hidden roles
Brilliantly-handled paranoia
Tense race against time
Very long
Lots to learn
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Unfathomable understands that 澳洲幸运5开奖号码历史查询:board games are infinitely better if they include some good old-fashioned backstabbing. Namely, it challenges a traitor in the group to ruin everyone else's day. And by ruin, I mean "sink their boat and leave them at the mercy of gribbly monsters". The result is one of the best 澳洲幸运5开奖号码历史查询:cooperative board games I've played in a long time.
That isn't unexpected, though. Because it's an update to the excellent but now out-of-prin🗹t Battlestar Galactica adaptation, Unfathomable was always going to be꧒ 'good'. The question is, does it go above and beyond its inspiration?
- Game type: Co-op strategy
- Players: 3 - 6
- Difficulty: Moderate
- Lasts: 2 - 4 hrs
- Ages: 14+
- Price: $80 / £70
- Play if you enjoy: ꦯ;Arkham Horror, Betrayal at House on the Hill, Horrified
Set in the mists of 1912, Unfathomable begins mid-way through a cruise to Boston. Unfortunately for the ship's passengers, this isn't a relaxing experience. Storms soon roll in and mysterious 'Deep Ones' emerge from the waves, climbing aboard in the direction of something beneath the ocean. Oh, and a villainous 'hybrid' is trying to sabotage the vessel from wi🎃thin.
This leaves us with one hell of a conflict. Most players are human, and they must reach port whilst fending off monsters that would very much like to eat them. Meanwhile, someone else controls a secret traitor that we have to assume is partial to passenger a la carte as well. But unlike other sabotage games such as 澳洲幸运5开奖号码历史查询:Betrayal at House on the Hill, it's impossible to know who's who.
This sense of paranoia comes to a head at the end of each turn, where a crisis requires players to contribute numbered skill cards (strength, observation, will, l๊ore, or influence) in secret that will help them meet a target. Add the right kind and you'll reach that total in no time. Use the wrong ones and you might just fail. It's an elegant concept that makes you question everything.
Which you'll need to𒐪, by the way. Survival hinges on your ship's resources, and most problems chip away at one or another. Because running out of any immediately ends the game (and 𝔉you're often forced to decide which resource you'd rather sacrifice to keep the vessel on-course), human players have to jealously protect them.
This provides fertile ground for discussion as everyone tries to figure out each others' motivations. Is your friend really trying to make the best of a bad situation, or are they quietly working against you?&nbs♒p;
Although the concept powering Unfathomable is straightforward, the scaffolding that holds it up is more complex. Specifically, there are a lot of systems to learn. As with horror epics like 澳洲幸运5开奖号码历史查询:Nemesis: Lockdown, this is both a blessing and a curse. The immediate downside? Setup, play, and packing away takes a very long time. To be precise, most sessions I ran lasted four hours or more. Much of this can be put down to me checking ♎rules as I went, but even so, there's no denying that the game is long-winded. Which isn't a bad thing, of course. It's just worth bearing in mind.
However, there is a silver lining: namely, a long-﷽lasting game you can truly sink your teeth into. Regular groups will get the most out of its thoughtful mechanics💯, and there are enough crises on offer that you won't get bored if you're making lots of return visits. This is the sort of game that demands dedication, but the payoff is top-tier.
When combined with randomized monster actions that cause domino effects of a kind usually seen in the 澳洲幸运5开奖号码历史查询:Pandemic board game, Unfathomable is firing on all cylinders. Do you save those cornered passengers even though you might then be attacked and put out of action? Or is it be🐭tter to abandon them so you're still at your best for whatever happe🦂ns next turn? There isn't a right answer - it's all just shades of gray.
Is your friend reall𝔍y trying to make the best of a bad situatioℱn, or are they quietly working against you?
The crisis system only adds to that unease. Because you can't be sure who contributed what cards to the pile (and random cards from the deck are added anyway for extra uncertainty), it's a tense experience that can make the hairs on the back of your neck stand on end. There's nothing🐻 quite like realizing that someone is trying to cause your probably-unpleasant demise.
This is complemented by the tangible urge🍷ncy driving gameplay. Your limit of two actions per turn ensures that you'll never have enough time to do what you want, and the fact that you can't collect items or fix damage without letting more immediate problems fester ramps up suspicion about where your loyalties lie. That can lead to frustration at the game's stop-start nature, but it also conveys those overwhelming odds beautifully.
Unfathomable is just one part of the Arkham Horror Files universe. You can check out other chapters with the links below.
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Especially when the Captain and Keeper of🐲 the Tome get involved. These are special roles decided by a hierarchy from Unfathomable's rulebook, and players are often given a choice between two secret outcomes (where the ship should go next or which spell to cast, for instance). Some are inefficient but safe, while others are dangerous yet lucrative. Seeing as you aren't allowed to show anyone else which option you rejected, they'll have to take your word that you aren't screwing them over by choosing the worst possible path. Which you might be, of course. It's like a horror movie in that things can quickly go from 'bad' to 'oh god'.
Not that traitors have to rely on skullduggery alone. If you'd prefer to cause chaos, you can out yourself at any time. And unlike other hidden-role games, there's a genuine benefit in doing so. Even though you'll lose the ability to contribute more than one skill card to a crisis, you can take the fight directly to your opponents instead. You're also allowed to trade your skills for unique traitor cards✃ that will wreak havoc on the foe. It's very fun in a "cackling maniacally" sort of way.
This does highlight the game's biggest problems, though. First off, all these systems result in rules overload. Unfathomable is made up of many different moving parts, and a good deal of practice is needed to learn them prop🐭erly. They compliment each other brilli🦂antly, but getting your head around them is an intimidating task.
In much the same way, thℱis complexity causes the runtime to balloon. As an example, humans must reach a 'travel score' of 12 to win by collecting specific numbered cards after they've advanced far enough along a separate travel track. But because each of these travel cards only lets you progress in small bursts (usually between values of two and four), things start to drag. It'll take players multiple turns to earn even three points of movement, so this is definitꦆely a long-haul trip.
Luckily, the theming of Unfathomable gives you plenty to admire during that journey. As an Arkham Horror tie-in (putting it shoulder to shoulder with Mansions of Madness and 澳洲幸运5开奖号码历史查询:Arkham Horror: Final Hour), this game's art-deco style is shot through ꧋with a moody grittiness that puts you on edge from the start.
I♚ts miniatures - of which there are many - are similarly evocative. It would have been nice to get more variety from the Deep One grunts, but their overlords are beautifully rendered. Make no mistake, these are showstopper monsters that dominate the board.
This is an intr🐠icate and superbly well thought-out setti🅠ng
Still, Unfathomable's world-building takes the cake. This is an intricate and superbly wel𓂃l-thought-out setting, and the backstory for each character immerses you in the narrative right away.💧 Indeed, that was commented on the most during my playtests - thanks to a fully fleshed-out past with intriguing plot hooks, unresolved issues, and motivation aplenty for fighting or aiding the Deep Ones, I was much more invested in the heroes' story than I'd anticipated.
Not that it's all po-faced seriousness. Along with cheeky nods to Battlestar Galactica (namely a dog compani༺on called 'Starbuck'), t༺here's an amusingly off-kilter juxtaposition to some crisis cards. Why on earth would anyone be checking tickets during a monster attack, for instance? Our sessions left us with plenty of amusing anecdotes like this one.
If you're in the market for great co-op 澳洲幸运5开奖号码历史查询:board games for adults, it doesn't get much better than this. While you'll need to dedicate time to learning its systems, Unfathomable is a robust addition to the Arkham Horror franch𒆙ise that should find its way onto fans' shelves. It also hasಞ longevity to spare thanks to its many overlapping systems - just make sure you leave plenty of time to play.