Looks strange, doesn't it? But the concept was entirely real. Miyamoto wanted Mario to have a jetpack so that he could accelerate while jumping - something he can't do in the actual game. Iꦚt may be in Japanese and a little hard to make out, but here a⭕re the concepts as seen in the art book:


Above: These early diagrams also show that Mario's 'jump' button was originally 'up' on the d-pad. WTF?

The concept also outlinedꦜ a punch attack and potential rocket riding(!) which all sounds ridiculous when applied to the classic, pure platform action we know and love.But don't forget Mario did get a jetpack of sorts in Super Mario Sunshine, and punched many a Goomba in the facein Super Mario 64. Then there are Metal Mario and the Cosmic Clones, both ideas that were mentioned years before we e🌄ver saw them come to fruition.

Miyamoto never gives up on an idea... no matter how bad it is. So expect a Shadow The Hedgehog-st🗹yle Mario gun game in the future*.

25 Oct, 2010

Source:

*most likely called SuperMario Gunshine.

Sorry.

Justin was a GamesRadar staffer for 10 yearsℱ but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes fo🌜r Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.