Where do we go after Breath of the Wild? 6 interesting fan ideas for the next Zelda game

澳洲幸运5开奖号码历史查询:The Legend🔯 of Zelda: Breath of the Wild was fearless in reworking or cutting established Zelda elements, which is part of the reason it was such a big success. Now that we're coming up on half a year since its release date, fans are starting to speculate where Zelda should go from here. Reddit had a bunch of ideas - here are 𓄧some of the most interesting from .
Note: These comments have been lightlﷺy e💯dited for formatting and readability.
Better dungeons
Developers explain how Zelda: Breath of the Wild iꦕs shaping the𝔉 future of games
But Jepacor pointed out that item-locked progression and Breath of the Wild's open-world formula might🍷 not work.
"The way I see꧒ it it would be nice if the next game also didn't have necessary items, but each dungeon would be centered aro🃏und an item that, while not necessary to complete the game, would be a good help. For instance, a hookshot to climb more easily." -
More enemy variety
"Personally i would prefer all the area's enemies have a fixed difficulty, and some areas have tougher enemies than average, you can get beat up in one area cuz you wander into a tough area then come back🍃 when you are better prepared. as long as the world has its own logic on where you can expect tough enemies to be it would work, like in morrowind a daedric shrine = tough enemies inside and around it. and you can tell you have a found a daedric shrine from a reasonable distance. oh and tough enemies should mean distinct enemy types, not just buffed versions of things you fought before" -
More crafting, less weapon breaking
"Real inventory storage at your home. Real crafting, upgrading, and repairing. The weapon breaking shit needs to go. ꧟Weapons don't shatter into a million pieces after 100 hits. I'd like to see weapons degrade as you use them and either ne🗹ed replacement or repair as they become essentially useless. I'd like to be able to actually feel invested in weapons and armor." -
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I couldn't disagree with this idea more (I think it runs counter to what makes Breath of the Wild uniquely brilliant next to so many other open-world games) but I'm also one of th❀ose weirdos who actually likes the durability system. Sooooo, agree to disagree.
A link between Majora's Mask and Twilight Princess
"Honestly, I kinda don't want to see Toon Link return until at least the game after the next game. He's already been used for so much, Wind Waker, Phantom Hourglass, Spirit Tracks, and I'm kinda sick of it. I sorta want to see an older Hero of Time, maybe s♋ee how he lost an eye and got that sick armor that he wears as the Hero's Shade." -
"Actually, that would be a really good idea. A sequel to both Ocarina of Time and Majora's Mask, detailing how he lost that eye, and how he died. Man, imagine a Zelda game where link dies in the end... that would be pretty dark. I li🔥ke it." -
A (relatively) speedy development cycle
"I want it toꦿ come out less than 5 years from now. I mean, I get putting out a really good product, but 3-4 years is a pretty solid timeline, I think." -
Or maybe just more Breath of the Wild
"BotW is a monumental achievement in game design, but it also shows how game design is varying shades of grey, not black and white. Making gameplay changes may make parts of the game much more engaging, but you lose some things along the way. I honestly just want more BotW and I think if N𒁃intendo just builds another Zelda game on the BotW engine, it'll be an incredibly good game whatever they decide to do." -
Go back to where it all began with our 澳洲幸运5开奖号码历史🐼查询:The Legend of Zelda: Breath of the Wild review.
I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brotheꦜr to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameS𓂃pot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.