Why The Division is broken online according to a former God of War & Titanfall dev

We’ve already heard about 澳洲幸运5开奖号码历史查询:The Division&rsq⛄uo;s glitch problems being the result of client-side networking tech, now we have an expert to explain w൩hy that’s bad. 

Glenn Fiedler set up The Network Protocol Company especially to make games play good online. Before that he worked on things like Titanfall and t♉he online side of Journey, Playstation: All-Stars and God of War: Ascension. 

picked up on he really lays into 澳洲幸运5开奖号码历史查询:The Division’s apparent use of client-side network🥃ing, largely as a result of this video: 

Let’s explain a couple of things first. ‘Client-side’ means your console is handling a lot of imﷺportant stuff online, rather than a server on the other end of the network. That video shows a client-side cheat program having an effect on things like ammo, damage and player position which likely means those details are stored on the console end. 

Here’s what Fiedler has to say𒁃 on that: 

"I sincerely hope this is not the case, because if it is true, my opinion of 'can this be fixed?' is basically no. Not on PC. Not without a complete rewrite. Possibly on consoles provided they fix all lag switch timing exploits and disable players moving and shooting while lag switch usage is detected (trusted client on console exclusive games is actually more common than you would think…), but not on PC unless they completely rewrite most of their netcode and game code around a server-authoritative network model".

As Fiedler explains, server side networking usually mean the 𝓰server trusts nothing from the console. Instead ‘the real game’ runs on the server, taking details like position, shooting, fire rates, inventಞory ect from all the players and inputing them before deciding what happens. In this server-based system the kind of hacks shown in that video wouldn't work because the server decides what’s happening, not the console. 

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Leon Hurley
Managing editor for guides

I'm GamesRadar's Managing Editor for guides, which means I run 澳洲幸运5开奖号码历史查询:GamesRadar's guides ♔and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously workedꦅ on Kotaku, and the Official PlayStation Magazine and website.